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Nice work! The wrinkles in the throusers could be more natural.
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I like it as it is. I think the shape of the creases depend on what your illustration shall depict. It looks like a status made of a synthetic material to me and it makes sense that way. If it should be more realistic, or oriented on fabric, then I agree with Bas. But he looks great. I can picture playing cards with question marks on them as background
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Cheers
LemonNado
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Wow this is looking sweet so far!!!
love the pose!! I have to agree with the pants folds...it almost gives the impression he has a serious static cling problem at the moment. Also would like to see more details in deforming the cloth....like the sweater vest for instance....someone posted up an alpha (I'll try to find if for ya) that would be perfect for deforming the vest to look more like knit cloth.
As for the background...it needs to be as "normal" a scene as possible...like a piano bar or restaurant kind of thing...where such a colorful fella would stand out for more reasons that just looks. Maybe even a bit in the foreground in color but anything to his side is 50/50 and anything behind is black and white or 25/75....so that he and his center of attention appear to be in the spotlight without being under a spotlight....if that makes sense.
or throw him in a bowling alley on league night.....the world is yours!! Abuse it!
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This is an interesting model, oriented towards the Joker from the Batman movie rather than the comic book (and I think that it has a good likeness of Jack N.)
I like the pose a lot. It looks very natural, posing but not static. The clothes have a lot of modeling detail (maybe too much?) Because of the many rinkles his pants seem to be short of wet.
Although I like the clothing you created, I thing that it is missing the extravagant and eccentric elegance the character usually goes for. Maybe beacause of the many colors. I remember the character being dressed in crazily essentric, expensive looking silk suits, but always color coded, with two predominant colors (purple and light green, deep violet and warm yellow etc.) Your version has its logic too though, since it is reminiscent of a clown's color code, which is related to the persona of the Joker.
As for background, how about him being in an alley at night, spotlighted by the batmobile head-lights (bat signal gobo)?
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Qué bonito tu Jocker, Moochie. Me parece que está demasiado arrugado. Da la impresión de que la chaqueta y el pantalón son de seda. Yo haría las mangas de la chaqueta un poco más anchas y pintaría el sombrero y el pañuelo del cuello con colores más chillones. Por lo demás, el modelo me parece excelente, y tiene una postura muy natural.
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Thanks guys .. some really helpful input there. Glad it's a case of tweaking, rather than 'back to the drawing board'.
I'm tempted to attempt a mini-Meats futuristic city backdrop, muted and a way back in the distance. Haven't tried one of those before.
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Poser to ZB .. just pose your character in Poser and export the obj (in the File menu). Deselect Universe in the export options, and select Body. Then I just ticked the 'Weld all body parts' option and the 'keep Group names' option (I was trying to keeps the material zones so they'd show up when I selected the Frames option in ZB, but it didn't work). The zones did export though, cos I opened the model in UVMapper and changed the mapping.
I used the oldest, most crappy 'humanoid' Poser model I had because I only had a couple of hours to play last night and wanted to try a few things for the first time .. exporting from Poser to ZB, using the topology brush in Silo, and morphing a Poser model in ZB. In the end I completely remade the mesh, but it's always best to be honest about the origin of any model.
I have read that some folk have Poser models splitting into their constituent parts when they sub-divide in ZB. I didn't find that happened to me. But it was my first go .. maybe I just got lucky. 
btw .. the hair I just painted on using the fibre brush and fibre material. Took 5 seconds, as you can probably tell.
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