1. #1
    Senior Member User Gallery
    Join Date
    Nov 2003
    Location
    UK
    Posts
    1,660

    Default Joker (wip) - Help & 1-2-1 please

    Hihi. Any suggestions for improvements and what environment / background would look good gratefully received. I haven't finished the modelling yet, and I've only coloured the mesh at the moment .. there will be textures. And it's just the default lighting, but it shows the creases and that quite well. Is the creasing too extreme? Thanks for looking.
    joker_WIP.jpg

  2. #2
    Senior Member User Gallery
    Join Date
    Jul 2003
    Location
    the netherlands
    Age
    58
    Posts
    3,543

    Default

    Nice work! The wrinkles in the throusers could be more natural.

  3. #3

    Default

    it...is... very... niiiice!!!!!did you model your caracter in zbrushi really love the position of your model.i love his clothes. i love all of it.i cant wait to see the final product

  4. #4
    Senior Member User Gallery
    Join Date
    Mar 2005
    Location
    Manhattan, New Yotk
    Posts
    4,492

    Default

    I like it as it is. I think the shape of the creases depend on what your illustration shall depict. It looks like a status made of a synthetic material to me and it makes sense that way. If it should be more realistic, or oriented on fabric, then I agree with Bas. But he looks great. I can picture playing cards with question marks on them as background .

    Cheers
    LemonNado

  5. #5
    Senior Member User Gallery
    Join Date
    Jan 2005
    Posts
    147

    Default

    Hey man that's really cool - the pose ,the expression i think that you must work just on the textures and materials from here for this one to become great

  6. #6
    Senior Member User Gallery
    Join Date
    Dec 2003
    Location
    Chicago
    Posts
    5,537

    Default

    Wow this is looking sweet so far!!!


    love the pose!! I have to agree with the pants folds...it almost gives the impression he has a serious static cling problem at the moment. Also would like to see more details in deforming the cloth....like the sweater vest for instance....someone posted up an alpha (I'll try to find if for ya) that would be perfect for deforming the vest to look more like knit cloth.

    As for the background...it needs to be as "normal" a scene as possible...like a piano bar or restaurant kind of thing...where such a colorful fella would stand out for more reasons that just looks. Maybe even a bit in the foreground in color but anything to his side is 50/50 and anything behind is black and white or 25/75....so that he and his center of attention appear to be in the spotlight without being under a spotlight....if that makes sense.

    or throw him in a bowling alley on league night.....the world is yours!! Abuse it!

  7. #7
    Senior Member User Gallery
    Join Date
    Feb 2005
    Location
    Athens, Greece
    Posts
    189

    Default

    This is an interesting model, oriented towards the Joker from the Batman movie rather than the comic book (and I think that it has a good likeness of Jack N.)

    I like the pose a lot. It looks very natural, posing but not static. The clothes have a lot of modeling detail (maybe too much?) Because of the many rinkles his pants seem to be short of wet.
    Although I like the clothing you created, I thing that it is missing the extravagant and eccentric elegance the character usually goes for. Maybe beacause of the many colors. I remember the character being dressed in crazily essentric, expensive looking silk suits, but always color coded, with two predominant colors (purple and light green, deep violet and warm yellow etc.) Your version has its logic too though, since it is reminiscent of a clown's color code, which is related to the persona of the Joker.

    As for background, how about him being in an alley at night, spotlighted by the batmobile head-lights (bat signal gobo)?

  8. #8
    Senior Member User Gallery
    Join Date
    Feb 2005
    Location
    Madrid, Spain
    Age
    58
    Posts
    968

    Default

    Qué bonito tu Jocker, Moochie. Me parece que está demasiado arrugado. Da la impresión de que la chaqueta y el pantalón son de seda. Yo haría las mangas de la chaqueta un poco más anchas y pintaría el sombrero y el pañuelo del cuello con colores más chillones. Por lo demás, el modelo me parece excelente, y tiene una postura muy natural.

  9. #9
    Senior Member User Gallery
    Join Date
    Nov 2003
    Location
    UK
    Posts
    1,660

    Default

    Thanks guys .. some really helpful input there. Glad it's a case of tweaking, rather than 'back to the drawing board'. I'm tempted to attempt a mini-Meats futuristic city backdrop, muted and a way back in the distance. Haven't tried one of those before.

  10. #10
    Senior Member User Gallery
    Join Date
    Nov 2003
    Location
    UK
    Posts
    1,660

    Default

    Just playing .. crap texture at the moment, and not much detail. Mesh based on a really old Poser 3 model. I got Silo a week ago, and I tried out the topology brush on it, so it's not totally original work, but it isn't a lame copy either.

    riddler_wip.jpg

  11. #11
    Senior Member User Gallery
    Join Date
    Nov 2003
    Location
    UK
    Posts
    1,660

    Default

    Poser to ZB .. just pose your character in Poser and export the obj (in the File menu). Deselect Universe in the export options, and select Body. Then I just ticked the 'Weld all body parts' option and the 'keep Group names' option (I was trying to keeps the material zones so they'd show up when I selected the Frames option in ZB, but it didn't work). The zones did export though, cos I opened the model in UVMapper and changed the mapping.

    I used the oldest, most crappy 'humanoid' Poser model I had because I only had a couple of hours to play last night and wanted to try a few things for the first time .. exporting from Poser to ZB, using the topology brush in Silo, and morphing a Poser model in ZB. In the end I completely remade the mesh, but it's always best to be honest about the origin of any model.

    I have read that some folk have Poser models splitting into their constituent parts when they sub-divide in ZB. I didn't find that happened to me. But it was my first go .. maybe I just got lucky.

    btw .. the hair I just painted on using the fibre brush and fibre material. Took 5 seconds, as you can probably tell.

  12. #12
    Senior Member
    User Gallery
    Join Date
    May 2004
    Location
    Wellington, NZ
    Age
    30
    Posts
    1,648

    Default

    wow !!

    Moochie, the joker is the best !!
    cool !!

  13. #13
    Senior Member User Gallery
    Join Date
    Jul 2003
    Location
    the netherlands
    Age
    58
    Posts
    3,543

    Default

    Poser)ZB.jpg

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •