1. #1
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    Post Area Specific Polygon reduction

    Is it possible to lower the amount of polygons in a certain area of a model, while leaving other areas detailed?
    For example, I have modelled a bald head. The face has a lot of detail on it but the top and back of the head is almost half a sphere. Is it possible to reduce the polygon count on the smoother parts of my model while leaving the face untouched?
    I have tried masking an area and using the optimize button but this still optimizes the entire model. Any suggestions greatly appreciated.

  2. #2
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    Hi Jab
    Look at this !
    Hope this help (see the entiere post
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  3. #3
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    I was just hoping to reduce the polygon count in a specific area, not to completely delete them. But this has given me something new to play with.
    Merci Beaucoup.

  4. #4
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    Smile

    i think you will like to hear about the optimize function, JAB. here is a thread i recommend (impending shows the how-to )

    - juandel

  5. #5
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    My hat is off to this community.
    I am stunned by the level of feedback for problems. Maybe microsoft could take a few pointers from this site.

    Thanks for the help.

  6. #6
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    Has anyone successfully used Impending's solution above? He says you can mask an area of a model and then as long as you optimize on 50% the masked area will be left alone? Can't say I got this working yet but I shall keep trying variations.

    Keep the faith.

  7. #7
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    Smile

    sorry JAB that this didnt work for you - me, myself and i being a non-modeller usually, cant share any experience myself (and thought that the info above would be sufficient). here are a few threads that came up when i entered "optimze mask" in the search dialogue:

    as shown in this thread, impending was successful

    some clarifications (and unresolved questions) by hanuman/thelonious

    optimizing meshes created via zspheres seem to be a kind of their own - also, see this thread - i couldnt find any answers for this.

    not sure, if thats all there is re: wisdom on optimize - i hoped i would find more

    anyway: just visited your site and loved it!

    - juandel

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