Is it possible to lower the amount of polygons in a certain area of a model, while leaving other areas detailed?
For example, I have modelled a bald head. The face has a lot of detail on it but the top and back of the head is almost half a sphere. Is it possible to reduce the polygon count on the smoother parts of my model while leaving the face untouched?
I have tried masking an area and using the optimize button but this still optimizes the entire model. Any suggestions greatly appreciated.![]()


Pixologic ZBrush Blog


















Reply With Quote
(see the entiere post 
