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  1. #1
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    Default Spring "Come out and Play"

    Here is a model I built for the 3darttopart.com contest. I am not too sure about it, but it enabled me to get back into ZBrush. I am so psyched about new projects I have planned now. I have had Zbrush for a while (since 1.23) and I am still learning. This one taught me a lot. I still wish ZBrush had booleans. Perhaps in the next release? Anyway, I hope you enjoy this one. This is for Spring. It shows a bird waiting for the worm to Come out and Play, while the worm is right behind him hiding behind a couple of mushrooms. Enjoy!!

    SpringArttoPart.jpg

    Spring2.jpg

  2. #2
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    Default

    hi,

    That turned out great!! Good luck to ya.....it looks like something they would definitely choose!

    makes me wanna go out and play in the mud...er...garden!

  3. #3
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    hahahah, itīs a funy and lovely bird.

    www.ilusiondigital.com
    www.invictus-designs.com


    DOWNLOAD MY ALPHA PACK:
    http://www.zbrushcentral.com/showthread.php?t=153671

  4. #4
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    lookin good

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    Default Thanks!!

    Thanks for the replies. It was pretty fun to do. I had to multimark each separate piece and then generate the new mesh from the marked items. SO, the model grew to be a HUGE amount of polygons and the file size was huge also. If anyone can help me figure out how you guys get such smooth models with a lower polygon count. Mine was absolutely outrageous. Anyway, thanks for stopping by and taking a look.

  6. #6
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    What a fun scene you have here! I like your character designs a lot...

    As for keeping the poly count lower, the way most folks do it is to model the base shapes in Lightwave, Maya, or any other poly/nurbs modeler. That way
    you can optimize the model as you go. The great thing about Z-Brush is the fact that we can have multiple-millions of polys at once.

    A way to save ram is to build up your pieces and save the document. Then restart Z-Brush and reload your document. THEN load up more of the high poly pieces without having all of them loaded at once.

    Hope this clarifies things a wee bit,

    Dickie

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