Hi Zbrushers and Thanks for yours answers.
The Concept of ZbrushAnimate is the utilisation of the Zbrush Tools as
Actors for The Animations (With hierarchy between the Actors but only for translation motions at this time)
1° Step: you define the size in frame and the number maximum of actors
(Button “Configuration”)
2° Step: you create the layer needed for the animation, Select the
Resolution, The options for the render Mode etc etc
(Menus Standard of Zbrush)
3° step: you select a tool, a material and you associate a actor number with the Button “Set Actor”. if you change a material of an actor, press
“Set actor” again
4° step: you move your actor as you wish in the canvas and you record the Position with the Button “Set KF” (At the frame you wish)
5° Step: you interpolate the motion between KeyFrames with the Button
“Interpolate”, you can smooth the motion with the Button “smooth”.
if you press “smooth” sometimes the smooth is better.
You can also generated motions from mathematical formula
Some examples are available in the Plug directory
6° Step: you can show the motion with button “Show”
(with trace on, you see all the points of your motion)
if your tool has a morphtarget, you can use morphing between the
animation.
7° Step: When all yours actors and all motions has defined, you save the
project and you can render all the frames with the button
“Render Animation”
8° Step: Use an external Compressor like “VideoMach” for making an avi
with the images in the directory “ZbrushAnimate/render”
I ll try to make a little movie for showing an example of utilisation.
Tell me If you find Bugs.
See you later
Necrom