1. #46
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    water drop.jpg
    Ä***931;***9579;€©—***350;***948;***8356;***9563;***507;
    Aztec _ soljA
    WHEN YOU LOVE YOU SHOULD NOT SAY, GOD IS IN MY HEART, BUT REATHER, I AM IN THE HEART OF GOD. -kahlil gibran

  2. #47
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    ese copyright..me puede poner en problemas..amigo Aztec..

  3. #48
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    Default .

    .

  4. #49
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    jaja, y tu simplemente no dejas de sorprenderme con la carisma hermano
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    Aztec _ soljA
    WHEN YOU LOVE YOU SHOULD NOT SAY, GOD IS IN MY HEART, BUT REATHER, I AM IN THE HEART OF GOD. -kahlil gibran

  5. #50
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    these are fantastico fluids, everybody! thanks, Ron , mario, jotajota

    Bas: i originally posted the image with the ball here ((last message on this page). thats the "explanation" i gave at that time:

    Quote Originally Posted by juandel
    tried it with transparency this time which made rendering rather time-consuming, as flatten-layer has to be turned off.

    the checkered layer basically consists of a 3d-terrains to which two alphas were applied. a transparent checkertexture was applied, then the terrain was snapshot, untextured, coloured, got another material & was set a bit lower. on a separate layer i did the ball, mrgbz-grabbed it (other layers were turned off) to win a texture for a later environment-rendering. this layer was merged with the checker-terrain one to reduce the amount of layers and save a lil rendering time.

    on another layer i recreated the terrain, rotated it slightly, increased the materials transparency to about 95 and set it’s environmental reflectivity to about 30. this layer was duplicated and the new one moved downwards via the layers/modifiers/displaceZ by 1. one of the transparent layers was rendered with environment-texture on (where i placed a vertically mirrored transparent texture of the former ball-layer), which i hoped would give a nice reflexion of the ball, the other one with environment-scene on (as flatten-layers was off for transparency’s sake, it reflected itself and the lights only, i think) - i played with different settings for FOV for both renderings, but as the settings in the environment renderer obviously are not saved with the document i dunno which ones i finally took.

    being a bit bored by the tedious renderings i imported the exported .psd in another document as a texture, filled the canvas with it and played with the settings in the render/adjust-modifiers. looking at it via my other monitor it looked too bright and so i ended up making a few additional brightness adjustments in photoshop.
    this doesnt make much sense to myself, i admit. i think the main purpose back then was to fake refraction/wavy tile-lines using the alpha-century method and a checkered texture. as far as i remember there was no refraction-slider available in those z-days, so i tried faking it. right now i got no time to check if i saved the document but in case i did i will try to load it and have a look at it until tomorrow morning. i hope its small enough to post a .zip here!

    - juandel

  6. #51
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    Juandel, those thumbs were like a very pleasant walk down memory lane.

    I hope you are back to do a little posting now and again!!

  7. #52
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    I'l gladly join the fun of doing reflections & refractions with this picture : The icebergs are refracted objects i used as stones in my ïsland wip ( still 1% to go ) ...ice beachball.jpg

    jantim

  8. #53
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    Jantim its a Zbrush.render? or MojoWorld..Superb Material:!!
    explain how you made this escene..please..!!

  9. #54
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    Cool .. in both senses.

  10. #55
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    test in LW with caustic Lightning ...1.54 in refraction ..

    "I have A Dream"

    ZBrush pnt0047B.JPG

  11. #56
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    Jantim that scene is insane, crazy materials...all ZB???

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    whooah, jantim! thats one render - love the icebergs! material!!!

    Bas: i checked my "archive" which is as confusing as my explanations. had no luck regarding "the" .zbr. what i found is a previous-version .zbr consisting of 2 layers (without ball and obviously different lighting-settings, but - i think - the materials i have used (despite the fact that they lack environmental reflectivity settings)), the terrain tool, depth-grabs which were applied to the terrain and suchlike.

    however i gave it a try and added layers according to my "explanation" from october 2001 quoted above, fiddled with lights and rendering settings - and within relatively short time came up with the attached result. i assume its possible to get the same as posted before when fiddling longer. the uncompressed .zbr is 5+ mb. if you are still interested in the .zbrs (2001 and 2005 versions) please send me a Private Message and include your emailadress so i can send them to you.

    - juandel

    PS: jotajota!!!

    checker1b.jpg

  13. #58
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    Jotajota - the background is a Mojoworld render -i used it also for my "scrapcamel " its the" coolest" background image i have, so i used it for the icebergs & water

    Buckie - The rest of the render is Zbrush but i added i think 15 % saturation in Photoshop...but you can adjust the levels & contrast in ZB so perhaps a 100 % Zbrush picture can be done

    Juandel & those interested in the material and render :the ice is simply a glass material rendered as a refraction material : 100 % Zdepht and i think 16 % RGB
    i baked the layer with the backgrond used a groundplane as the watersurface with some noise and masking . the watermaterial is the same as the icebergmaterial but i added 100 % enviroment reflection ( so i could have used any shiny material ) i rendered the "scene" as the enviroment in the renderoptions so everything looked icy-blue...you cant render caustics in Zbrush but if you add a "pinch"of enviroment reflection in all the materials in your scene it can look very nice !

    jantim

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    Excelent Jantim ..!!Congratulation..

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    hmm lol its like a glass of water in a hot day
    Ä***931;***9579;€©—***350;***948;***8356;***9563;***507;
    Aztec _ soljA
    WHEN YOU LOVE YOU SHOULD NOT SAY, GOD IS IN MY HEART, BUT REATHER, I AM IN THE HEART OF GOD. -kahlil gibran

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