
Originally Posted by
Bas Mazur
Jantim, I never said I wanted to proof how to make water with reflection and with transparency in the same time. I also did not want to have a kind of competition.
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The best way to render water (as far as I know) is a raytracer. The refraction cannot be set in ZB, so nobody can make water in ZB.
So, what we do is making a trick with fake water. Here it depends how nice the trick is done!