1. #1
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    Post Zscript: Make 3D Object from Alpha Image (Updated 11-6-03)

    EDIT: Version for DEMO users: CubicMeshDEMO.zip

    EDIT: New version Download (9-6-03):CubicMesh.zip
    Add Alpha Keyboard movements.
    Add GreyScale Palette
    Restyle interface
    Remove some bugs
    Add new bugs
    New Interface:

    This version allow to create new alphas very fast.

    Hi all,
    this zscript helps to build 3D objects from alpha images.
    This is a WIP (i hope in your hints too...)
    Next functions: Gray Scale Control, Help, ??

    Zscript Interface:

    Examples:
    Alpha Image

    3D Object

    Download ZScript:
    CubicMesh.zip
    Download Alpha Images:
    AllAlpha.ZIP

    Ask for any question !

    Happy ZBrushing

    cameyo

  2. #2
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    Hi all,
    here is an update...
    CubicMesh.zip
    Download:
    Hey, please ...don't post so much replies ... i can't read it all

    cameyo

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    LOL cameyo! Thanks again for another script to make my life easier! Off to try it now!

  4. #4
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    Hi Cameyo
    Don't desesperate !
    There is always somebody interest for this sort of Utility
    Go ahead Cameyo !
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  5. #5
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    Cool

    thats another cool script, cameyo - i still need to figure out a few things but here is the result of my first experiment:

    using this script generated tool
    ...

    i created a Z-seal - like all seals it went for some water :



    - juandel

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    Talking

    Thanks Cameyo! I'll give it a try.

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    Wink

    Thanks Cameyo, I too can see where it can be helpful to create hard edged stuff on the fly! Nice work but the interface looks like a workshop. I got a little scared at first but I think I get all the buttons.

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    Post

    Thankyou!

  9. #9
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    Thank you all.
    If anyone had problem with this script...ask me ... i never post the answer
    Ok. Now the serious part:
    i have strange result sometimes...the Cubic Mesh created is not as the alpha...some part have different dimension and some part are not perfect cubic. You can see the problem in the first Juandel's image: the cubes who form the Z are not precise...but this can be a Juandel decision

    Thank you for trying

    cameyo

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    Talking

    Tnx for sharing zfirend !!!
    Italian Zbrusher

  11. #11
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    Talking



    Juandel, how was the water scene done? Great job.
    Jay

    "Talent and all that for the most part is nothing but hogwash. Any schoolboy with a little aptitude might very well draw better than I perhaps; but what he most often lacks is the tough yearning for realization, the teeth-grinding obstinacy and saying: even though I know I'm not capable of it, I'm still going to do it." -- M.C. Escher, in a letter to his son Arthur, 12 February 1955

    http://www.ejectejecteject.com/

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    Cool

    right on, cameyo - i noticed it but decided to go on i just have tried to create a similar one using the 3d-cube with sh and sv and zadd all off on a filled canvas, snapshotting/moving the cubes and always having an eye at transformations>info>rotation to have exact control - the result was better, but one of the z-cubes and the upper bar showed similar irregularities as the ones created via simple brush

    Jay: the water effect was done this way: the gridtexture was applied to the alphaskintool via tool>texture>uvs, 2 h + v repeats, with texture transparent on. the background was done on a separate layer with simple brush dragrectangle strokes with the gridtexture - the materials colorize diffuse settings made it look blue. the pic looked like this:



    i made an mrbz-grab of the best rendered image and filled a layer with the new texture (and made the other layers invisible). i selected 3d-sphere-tool and decreased its rgb value to 4 (thus enabling the defraction slider in the draw menu) and z-intensity to about 50. i think i set defraction to 40something. i then applied deformation>noise to the sphere and rotated it so that the pole/part where polys get dense sits at the upper end - another best render with adjustments, a little blur and hilighter brush postwork - voila

    - juandel

  13. #13
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    Hi Juandel
    Very good bodge-up!
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  14. #14
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    lol cameyo.. awesome utility as always.. looks like juandel already mastered it for us... thanks again.

  15. #15
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    Updated script (see first post to download).

    cameyo

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