Spent a day modelling a hand in ZB and rigging it in Poser. Thought I'd show what I've done so far, before I venture into Projection Master. Think I need to twist the thumb round a bit and some of the fingers look a little unnatural, so more work needed yet.
Quick question .. the arm is hollow. Is there an easy way to cap it? Cheers.
I think that if you make an arm very short with zsphere and the skkined you can add the hand mesh and fill itĦ
Andreseloy
ps:i made a zscript of how to (of course in ZB) in other program is more easy(like3DMax or Silo)
Last edited by andreseloy; 03-25-05 at 12:47 PM.
Reason: to send a zscript
cool hand you*ve created - i like the expression and the overall
proportions alot! Some things are missing but you*re in progress...
i would like to see your reference - are you left handed?
...maybe you should add some alien nails - so you*ll get some more
replies!
Thanks all .. the hand was just a one-off for this picture http://www.zbrushcentral.com/zbc/showthread.php?t=24712
I was rather pleased with the way the hand looked, so I posted it. Had a few goes since .. I'm aiming for a really simple, low low poly hand I can pose in Poser, then finish in ZB. You know .. just the basic shape. Haven't quite got it right yet, but it's all good experience. Getting the thumb to bend properly is proving the most difficult aspect.
The arm is hollow cos I messed around with the mesh in Carrara . I'm right handed and used my left as reference .. it got mirrored when I imported the obj into ZB.
have you seen the hand thread in tutorials forum? I think it will offer some insights to help you out. Actually there are acouple but the one with topology in the name is the one I am referring to here.