1. #16
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    Default Hi Bas

    Try once texture is applied in the Masking Panel press Int and them press Inflat in Deformation Panel”
    Let me know if it work
    Thanks
    Andreseloy

  2. #17
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    Default Got it!!

    MapIt was the key to do wat I wanted!
    Thx Amininuts, learned again!
    Andreseloy, what you mentioned I did but the problem was how to get it tiled. With MapIt I could make the tiled texture and inflate it
    Thanks helping!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  3. #18
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    Default My Submission

    MadWickedStinerAlpha1.jpg \



    I like it...

  4. #19
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    Default

    Oh nooooo MadwickedStiner......

    hahaha I think I am gonna lose an afternoon playing with that one and the decobrush!!

    Thanks!!

  5. #20
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    Default

    Here are a few .... dont know how usefull they would be.

    Just played around with some filters in PS.

    Alpha1.jpg
    Alpha2.jpg
    Alpha3.jpg

  6. #21
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    Default

    I am having a ball with this one. So I want to share it
    LN
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  7. #22
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    Default hi aminuts


    your box is full
    have to reviewed
    i cant send PM”
    by
    Andreseloy

  8. #23
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    Default

    oops sorry! guess I got some house cleaning to do!

    will do that right now!

  9. #24
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    Default Something usefull this time

    I was looking at a cload making tutorial for XSI and the resulting particle cloud seemed to be maybe usefull as an alpha ... so far it seems good for making bumpy surfaces that look somewhat random.

    (If ya try it out set the radial fade to some non zero number as there seems to be an edge artifact I couldnt seem to isolate.)

    Cloud_Alpha.1_512.jpg

    Bumby Surfaces ...

    CloudAlphaBumps.gif

    I included a 512x512 uncompressed bitmap (prolly alot better than the jpeg image posted above.

    Dan
    Attached Files Attached Files

  10. #25
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    Default

    Renaming thread for easier finding later on searches...hopefully hahaha.



    cool alpha Dan...look forward to playing with it!

  11. #26
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    Default Scales

    This is a WIP. I needed scales, so I made this in photoshop and used it on a current WIP model I am making. Still needs some refining, but it is tileable if you make the z intensity low.
    scales1.jpg

  12. #27

  13. #28

    Default

    i still have these up from polaris and othersD
    http://www.fmotion.net/zbrush/

  14. #29
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    Default

    Quote Originally Posted by roguenroll
    i still have these up from polaris and othersD
    http://www.fmotion.net/zbrush/
    Thanks for the hosting link .... theres some nice stuff in that gift file also ... So i guess I'll say thanks to polaris again also

    Dan

  15. #30
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    Default

    Cool Roguenroll!!! I had it in mind to look for that link and see if it was still active but got sidetracked!!! Thanks for hosting it and reposting it here!!

    And thanks again to Polaris for making them!!

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