I have posted my GDC talk at http://www.polygonmine.com/gdc/gdcSlides.html. It deals with high-res asset creation and parts of it should be interesting for Zbrush beginners: normal/displacement map terminology, and a video about basic Zbrush concepts (brush tools, Projection Master etc.), common Zbrush problems (although I refer people to this forum for real help) There's also a section on scanning maquettes.


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) There's also a section on scanning maquettes.
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