1. #1
    Senior Member
    User Gallery
    Join Date
    Jan 2002
    Location
    In a galaxy far far away
    Posts
    2,930

    Default Hidey-Ho Neighbors... I'm Back

    Greetings fair ZBrusharians. After a long hiatus (playing WoW, CoH, and generally just lounging around) I have returned. It's been a while since I have stretched my ZFingers but after much cracking and popping I have begun to work on some new ZPieces. I have a whole head-full of ideas I want to try so bare with me as I unleash....(drum rolls please....) SPOC Island II !!! Just kidding Hopefully my current works will not retire to that dread Isle. Anywho.... to get the ball rolling here is a quickie I did in about an hour and fifteen minutes. Thought I would post it just to show yall I wasn't surfin down under (six feet under that is ) Nice to get back in the swing of things. So be warned and head for the hills. Mentat the Mad is back in town. (Ok enough drama... where's the dang pic you ask....)

    A little about the pic. It is a relatively low poly mesh, about 200K polys. I created it from a cube that was skinned with unified skin. I put a few edge loops in and a little modeling later voilla. The skin shader is one of my older ones that I dug up.

    Scary-Alien.jpg

    Here is a quick walkthrough of what was done:



    1) I created a Cube3D primitive then skinned it using Unified Skinning with resolution set to 8 and smoothness set to zero. Then I went into TOOL>GEOMETRY>RECONSTRUCT SUBDIV and created two lower levels of subdivision. I moved down to the lowest level and deleted the other higher levels.



    2) I used TOOL>DEFORMATIONS>SPHEREIZE X 100 several time to get a round object.



    3) I moved the polys into a rough head shape and subdivided several times. I selected some polys and cut in a few edgeloops using the edgeloop command in the TOOL>GEOMETRY menu.



    4) I worked in some more forms for the head using various transform edit tools (Standard, Inflate, Smooth, etc)



    5) Here is the final base head with everything in place and ready to move on to the final piece.



    The final piece was created simply by moving polys about until I had the final shape I wanted. I then sculpted all the surface details using the live Transform Editing tools (Standard, Inflate, Smooth, Layer, Pinch). All the details were done directly on the model. Projection Master was not utilized at this point although I could have easily done it that way too. The final color work was done directly on the piece after it was dropped to the canvas. Again, no Projection Master work here. It is all strictly painted on after the fact.


    Head-Steps-1.jpg

    Head-Steps-2.jpg
    I hangout regularly at www.zbrushhangout.com, you can catch me there working on something quite regularly.
    Be sure to visit www.lunchrunch.org.
    You can also follow me on my Facebook Page

  2. #2
    Senior Member User Gallery
    Join Date
    Dec 2001
    Location
    clarksville Tennessee
    Age
    49
    Posts
    6,810

    Default

    Lonomatic studmaster 2000, you have returned o prodical son!!!! Glad to see you alive and creative....and you obviiously havent lost your touch. That mat may be an older one but I like it's look. Kewl model too.

    Gimme a holler.
    Ron

    ps. throw yer joystick away and keep a good grip on you wacom pen.

  3. #3
    Member User Gallery
    Join Date
    Jan 2005
    Posts
    91

    Default

    LMAO! the nose, mouth, and chin especially, looks like micheal jackson! LMAO!

    its good tho
    Voila! Picture sig.
    halftwiggy.jpg

  4. #4
    Senior Member User Gallery
    Join Date
    Nov 2004
    Posts
    1,505

    Default

    Please to meet you Mentat7, i like your art.

    Very nice image

    www.ilusiondigital.com
    www.invictus-designs.com


    DOWNLOAD MY ALPHA PACK:
    http://www.zbrushcentral.com/showthread.php?t=153671

  5. #5
    Senior Member User Gallery
    Join Date
    Feb 2002
    Location
    France
    Posts
    14,108

    Cool Cool return of a Zbrusher master !

    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  6. #6
    Senior Member User Gallery
    Join Date
    Mar 2004
    Location
    In the Arizona desert
    Posts
    367

    Default

    Quote Originally Posted by Twiggy
    LMAO! the nose, mouth, and chin especially, looks like micheal jackson! LMAO!

    its good tho

    Truth! I didn't spot it until you said it, but it's almost unmistakable.

  7. #7
    Senior Member User Gallery
    Join Date
    Aug 2002
    Location
    The Wicked Tip of West Texas
    Age
    34
    Posts
    3,395

    Default

    WB Lon!
    Its really great to see you here again.

  8. #8
    Senior Member User Gallery
    Join Date
    Feb 2002
    Location
    Italy
    Age
    41
    Posts
    1,521

    Default

    Nice to see you here again Lonnie !!

    As always, good work bro !!
    Italian Zbrusher

  9. #9
    Senior Member User Gallery
    Join Date
    Feb 2004
    Posts
    1,050

    Default

    Yet another master piece Mr.7 ...

  10. #10
    Senior Member User Gallery
    Join Date
    Jul 2003
    Location
    Europe
    Posts
    1,269

    Default .-= wow wow =-.

    nice to see you here again, Mentat_Seven

    ______________
    Abyssis

  11. #11
    Senior Member User Gallery
    Join Date
    Nov 2004
    Posts
    222

    Default

    Quote Originally Posted by Mentat7
    Greetings fair ZBrusharians. After a long hiatus (playing WoW ...
    So what server do u play on?? ... I have a level 60 Hunter (torgul) and a lvl 43 Druid (torgon) on Lightbringer.

    Kinda hopeing the server lag improves ... only bad part of WoW.

    Dan

    btw ... nice peice ... I didnt know u could get an all quad box in ZB that way ... Ive been importing em in ... So thanks a bunch for sharing that.

  12. #12
    Senior Member User Gallery
    Join Date
    Mar 2005
    Posts
    344

    Default

    this is awsome work dude and you way of explaining how it was done is second to none you even included the paths to the tools etc etc very learner friendly!!
    again awsome

  13. #13

    Default

    good to see some work from you again, lonnie.
    How've ya been ?

    Still havent gotten rid of those mmorpg addictions yet ? ;p
    (I got hooked to Counterstrike:Srouce ...)

  14. #14
    Senior Member User Gallery
    Join Date
    Jul 2002
    Location
    Cancun, Mexico
    Posts
    505

    Default Welcome back

    Great to have you back Lonnie.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •