As Zbrush is used more and more in production there are little issues that crop up that may not have been thought about in advance. For those daredevil types who do not want to lock down the model before they skin it, here is a simple tut on how to alter a model in Maya after it is rigged.
It is not a Zbrush tutorial but because edits in Zbrush open up so many doors this will have its place in a Zbrush pipeline. Remember, Zbrush has opened doors for us all, but we are all walking through it together.
Hey Ryan, this is great stuff! Trying to teach myself 3D these past two years has been a pain in the butt, especially with so many changes in the 3D playing field. I've found that I have "relearned" my workflow at least a dozen times, some better and some not. So I appreciate everyone going out on a limb and sharing their information about different ways to work.
Although I have never worked in any sort of pipeline, I'm definitely going to save this .pdf for future use.
The following is a tutorial for fixing vert shifts in Maya. The theory should work for all 3d programs.
The problem: When you apply a blendshape to your base model it moves over to your blendshape. I.e. your model goes headless as your head goes looking for its blendshape.