hi. doing a little hair test for pic i am working on atm... i did the model in 3d max and then over to zb and at the end photoshop... did the hair with the decobrush witch came out quite good but still not quite happy with this.. plz comment![]()
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hi. doing a little hair test for pic i am working on atm... i did the model in 3d max and then over to zb and at the end photoshop... did the hair with the decobrush witch came out quite good but still not quite happy with this.. plz comment![]()
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The hair looks good. I think i'll try to use the deco brush when it comes time to give my head model some hair. Even though the hair has a slight sense of depth right now, it's still not enough. If I may, can I suggest that you do a little dodging and burning to bring out some of the highlights and shadows on the hair?
here's a little picture where i used flat colors to create an eyeball, then used only burning and dodging tools tools to create a sense of depth.
can't wait to see updates, keep up the good work!
been doing some work on this girl....here is a little updadate. i am aming for the witch type so not quite sure if the eye's are working, anyways plz comment on this
btw thanks for the tips abxy![]()
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...here
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Pilou
Is beautiful that please without concept! ( Me and maybe also E Kant)
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hi guys,
abxy....was playing with the deco brush and kinda came across a combination of alpha and brush settings that might make a good (hard) hair brush with some tweaking. I use it to simulate some thick oils or acrylics to show streaks.....
if used with Auricks two tone gradient technique in the tutorials forum it might just work for hair...been meaning to try it out but no time lately.....so hopefully if i do this right you will have a copy to try out.