This is an experiment I did to see if I could replicate skin textures. I originally used Zbrush on the Fight Club Xbox game for Normal Mapped characters.![]()
This is an experiment I did to see if I could replicate skin textures. I originally used Zbrush on the Fight Club Xbox game for Normal Mapped characters.![]()
well, let me be the first to say wow.
what is your process btw? you use a skin texture to initially bump out a bit of the wrinkles for you, and then paint? or you got any special alphas?
or is it all manual work?
its exceptional work!. keep it up.
Happy to be the next in line to say "Wow!". The detail on the skin is amazing, very well done. I'm curious to know your process as well...as a Zbrush newbie it's great to see these wonderfull models and details. Very inspirational!
wow times 10.....well looks like you got the skin and hair right for sure.....I will definitely be watching to see if you can give any tips that went into the creation of this piece.....![]()
![]()
![]()
![]()
![]()
Well let wait for new outcomes¡
Andreseloy
Amazing! I use zbrush for the same purposes. Could you show a normalmapped rendering of this guy? Maybe with max shaders? ANd the low res base?
Does your compagny allow you to publish your production works??
How did you do the hairs? Could you give some infos?
You seem to have used the pinch and inflat tool, right?
I've noticed they had inpredectables reuslts in realtime, because uv are not pinch on the low res, and wrinkles seems larger than in the high res, as if they werent pinched...
Sébastien Legrain A.K.A Sebcesoir
http://sebleg.free.fr
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
Hey Jim, great work, and I have see you do it with clay too!
I guess all of us clay pushers are finding our way to Zbrush! (seen Monstermaker?)
PATTON
Amazing! I'd ask you about the poly count .
Jim,
That is very good skin modeling. I'd love to know which technique you use. For example is it bumped in 2.5D or 3D. I note that this is your first post since joining 18months ago so I suppose I'll need to wait till sometime next year for some tips.
Whoa! my god, that's one extremly detailed skin surface on that mesh head. Kickass work u done with it. I assume you don't have a zscript for this hehe, would be great tho if u had one so we could see the way you get this scaringly realistic looking details on your model. I'd give u top grades for it![]()
/ Max
Sweet model! or should I say experiment? hahaha good stuff!
two questions........poly count?
and are you gonna texture this guy up in zbrush for kicks too?
It looks great Jim!![]()
-R
Flawless, Jim. 50.
This is "FANTASTIC".The realism you have achieved is simply remarkable.
wow it must be on top row. the details are amazing.
thanks for sharing!