Hey, look, it's another head. Stylized, but human.
Sphere3D (and two more for the eyes), one of Sokar's skin materials / light setups, and some very subtle fiber brush. 2 hours in ZBrush, 1 hour in Photoshop.
Sadly, I threw out the ZTool before deciding this render could be salvaged, so there aren't any wireframes to show you. Wish I had noticed the speed challenge before I did that.
Ha, he's nice! But I think that skin is a bit too noisy.
It's actually too dimpled -- the material itself isn't to blame.
That said, I actually wanted the noise. Wasn't going for photorealism.
I like the fore shortening achieved with the angle you choose to rendered.
A lot of that actually comes out of my proportions being way out of whack to begin with.
I'll try to be better about that when the new version of ZBrush comes out and I can model in perspective view. For now, I sort of add my own distortion inadvertantly.
I like it, don't get me wrong. But this isn't necessarily something to aim for.