1. #106
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    Slosh's BirdHead Zscript Fixed.
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  2. #107
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    Default Hi Zs

    Another quickly head, about 30 or 45 min. Sorry i forget record the session .

    Another version of the forest elves (bit toony).

    Hope you like it

    toonelves.jpg

    www.ilusiondigital.com
    www.invictus-designs.com


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  3. #108
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    SLOSH! YOU'RE ALIVE!!!! Hey bud, nice to see you around again. Get on MSN and look me up.
    I hangout regularly at www.zbrushhangout.com, you can catch me there working on something quite regularly.
    Be sure to visit www.lunchrunch.org.
    You can also follow me on my Facebook Page

  4. #109
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    Default Low polys Hellboy(WIP)

    Hi everyone.
    I'm (not shikuri) pigma.
    This is my challenge.
    low_hellboy.jpg
    Simple tips.
    low_hellboy-tips.jpg
    And ZTL file.
    Thank you.
    My Homepage = N-style
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  5. #110
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    Just picked up Zbrush 2 yesterday, here's my first head! lots of hours practicing the interface and going through others scripts to see how the heck this is done!
    This took about 1.5 hours once I began it. I wanted to try it completely from scratch, i usedfirst_head.jpg sephilis's script as a guide.

  6. #111
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    Quote Originally Posted by sephellius
    YOu guys are knowledge beyond knowledge. I didn't take into consideration that you could edge loop the eyes into the sphere. Also, I used to create poles where loops meets at the eyes, and the mouth, so your sphere theory turns out well.

    The control cage also looks really controllable!

    Ahh I know now, I was thinking of the sphere being unanimatable because I started off with the sphere's base resolution that Z-brush provides us. It's a pretty high poly count to begin with, but is easy to make a quick head.
    Yeah, I used to do the same thing back in 1.55b. I'm all over the multi-resolution editing now, though. Picked up very quickly from Meats' class how much nicer it is to initialize at a much lower resolution. (the same thing was pounded into my head again with his DVDs, and also the Digital-Tutors videos)

    I've only started experimenting with the edge loops this past week or two, but each model brings me closer to figuring out what I'm after.

    Here's the latest:
    Ctrl-Z_Edgeflow.jpg


    Probably two hours on that.

    The "should be no trouble animating" line is a lie. It's true for the features I was concentrating on, but I got lazy and sculpted his lower jaw and neck at high resolution. That was stupid. Too much of his shape is now defined "between the cracks". Meaning, it only exists in displacement, and you can't really control what you can't predict.

    But, I wasn't going to learn that was a mistake until I tried it. So it was a successful day!
    --Aaron Levitz
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  7. #112
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    CTrl-Z,
    That head has a really nice shape that is defined by the looping. It looks like you, pajonate, and abnoxio have a good idea on how to poly model(examples only taken from this page of the thread). Abnoxio's initial method is probably identical to what I have tried.

    It seems edge craft will always play a significant role in animation. The verts at higher subdivisions just follow the loops at low subdivision, so in the end, you can't control what you haven't manually looped.
    mike nguyen

  8. #113
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    i'm glad the z challanges are finally back up and running. tons of fantastic work here! so here's my atempt at the head. started with zspheres. using the legendary sokar materials. mesh - around 470,000 polys. ran out of time before i could texture and/or detail anymore...

    head1.jpg

  9. #114
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    Default Very good head Dado...

    but you need more work with the ears.

    Good job, and greetings

    www.ilusiondigital.com
    www.invictus-designs.com


    DOWNLOAD MY ALPHA PACK:
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  11. #116

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    This is certainly an excellent thread!

    As mentioned in the first page, I was planning to write timekeeping ZScript but as you’ll see in here, it has turned out to be a bit different
    Hope you’ll find it useful,
    -Pixolator

    [Edit] I see that Mahlikus The Black is fast and has already posted a link to the script! Thanks

  12. #117
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    After Pixolator's promise I was inspired to have a go at a Timer zscript which, although basic, may be useful (and Mac user's might like to give it a try while they're waiting!).

  13. #118
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    Wow, there's been Lots of activity since last week.

    Hey Slosh, glad to see you in the speedo fast lane The dreadlocks on the birdman are eye catching, good stuff.
    Baryonix, nice model of Bruce willis, the likeness is definately there (I heard he's doing another Die Hard Movie, but don't quote me on that)
    Also, a unique Hellboy from Pigma, interestingly angular look going on there.
    Great efforts from Andre and the rest of you guys too.

    PS Ronster- I like your thoughts about seeing the CSI guys using ZBrush. Lol, that would be a turn up for the books.

  14. #119
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    No Problem Pix..hehe.
    Its a tasty piece of work.

  15. #120
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    Just another entry....

    Mizter Tarter Z

    Cube modeling/box modeled....about an hour to model and about 30 minutes of goofing off time to paint ten minutes total rendering time out of that.......sokar material...

    edit...update2

    did some more paintup and texturing 30 minutes of tweaking...five of rendering

    oleYellerTeethHead12jsig.jpg
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