1. #1

    Default (not so) Primitive City

    Icon.jpg[/ATN] ]
    First off, thanks to everyone that came to the Pixologic User Group meeting in San Francisco, I had a great time. It was nice to meet a lot of you in person.

    Here is something that I showed a little bit about when I did my presentation, the (not so) Primitive City. It is made up of a bunch of primitives from Zbrush that have been masked and extruded in various ways. The whole piece took me only one after noon. I composited in the sky using the Zdepth pass from Zbrush in Photoshop. This can also be accomplished within Zbrush by assigning your image to the fog, but I like the little extra control that Photoshop can give me.

    primitive_city_1000.jpg
    -
    Here are a few close-ups (the whole image is 4096x4096):
    pc_close_1.jpg
    -
    pc_close_2.jpg
    -
    pc_close_3.jpg
    -
    Thanks for any feedback!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Icon.jpg 
Views:	28 
Size:	17.1 KB 
ID:	4841  

  2. #2
    Senior Member User Gallery
    Join Date
    Dec 2003
    Location
    NY
    Posts
    2,881

    Default

    Fantastic!!!!
    Couldn't you have said that it took you at least
    a day?
    This way there would be more hope for us mortals

  3. #3
    Senior Member User Gallery
    Join Date
    Jun 2001
    Location
    Venezuela
    Age
    64
    Posts
    6,468

    Default Just beutiful sceneĦĦ

    Mets thans for share this oneĦ
    Andreseloy

  4. #4
    Senior Member User Gallery
    Join Date
    Aug 2004
    Posts
    203

    Default

    you're unstoppable... why is it that whenever i see one of your works i just wanna plunge myself into them? this especially. i want a camera swoop thru the buildings and down to the ground! is there any way you export these as obj's and do a little animation in another program or have you already converted them to pixols? either way, your work still kicks ass! keep it up!


    dado

  5. #5
    Senior Member User Gallery
    Join Date
    Aug 2002
    Location
    The Wicked Tip of West Texas
    Age
    36
    Posts
    3,491

    Default

    OMG! I think I say that all the time..hehe
    This is just plain awesome.
    Wonderful work..and always an inspiration.

  6. #6
    Senior Member User Gallery
    Join Date
    Jun 2001
    Location
    Venezuela
    Age
    64
    Posts
    6,468

    Default can you share your workflow for this afternoon work?

    Thanks in advance
    Andreseloy

  7. #7
    New Member User Gallery
    Join Date
    Nov 2004
    Posts
    23

    Default

    a jaw dropping piece
    #$%@

    you're a well of creativity dude

  8. #8
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    Sweden
    Age
    41
    Posts
    172

    Default

    Holy smokin' Batmans underwear that's one hell of a detailed model, how many years have u been working on this piece ? it's really beautiful keep up the good work

  9. #9
    Member User Gallery
    Join Date
    Dec 2004
    Posts
    97

    Default

    Hi. Meats. That's // and now i word i'm not allowed to write in here //Beautiful...wooa.. this artwork will inspire me for a long time... thx...and thx for the wire tut.. it has helped me a lot for making more abstract work in Zb..i did't know that the program could do that , before i saw your tut.. thx again...Gretz from andy

    P.S. Yes the Pixologic group meeting ,, wooa i wish i was there.. but it's a long way from where i am.. i'm living in Denmark,Europa,, so if there ever will be a European meeting.. you can be shure i will be there to see your work in real time
    //I was married by a judge, , i should have asked for a jury// Groucho Max

  10. #10
    Senior Member User Gallery
    Join Date
    Oct 2004
    Posts
    102

    Default Congrats

    You're the best!!!

    I love your style, and every image you post is pleasure to see.
    Uf...I want to post something but when see your works I feel sorry for mines

  11. #11

    Default

    Cool neo gothic style Meats.

  12. #12
    Senior Member User Gallery
    Join Date
    Feb 2002
    Location
    France
    Posts
    14,313

    Cool Architecture with ...

    ...Zbrush was under explored! (creation and textures (not yet here ))
    Funny thing
    I wish that your example makes some little other crazzy cities born
    A too rare try here (old 2002)
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  13. #13
    Senior Member User Gallery
    Join Date
    Nov 2004
    Posts
    1,505

    Default Incredible

    It´s a masterpiece of Meier Art

    No hay palabras.


  14. #14
    Senior Member User Gallery
    Join Date
    May 2003
    Location
    Chicago
    Age
    28
    Posts
    466

    Default

    hey meats!

    I was able to attend the user group meeting. It was pretty awesome. I'm very glad I had the chance the be there.

    When you were doing the illustration demo, I remember you made two primitives, converted them to pixols, then used the blur tool to blend them together. But then I remember you having jantim's material applied to the pixols after they had already been converted to pixols...I can't remember the inbetween steps, but how did you apply a new material to something that's already been converted to pixols?

    also (and I could kick myself for not taking notes right about now) how many passes did you do again? I remember, shadow, color, and alpha...am I forgetting one?

    thanks mate. lovely demonstration you did

    I still can't believe I won in the raffle and got the gnomon dvd I already bought

  15. #15

    Default

    Thanks so much for the nice comments!
    I'll try and answer some of the questions -

    andreseloy -

    My basic workflow was the subject of my demo. I don't know if it was recorded at the User Group meeting or not:

    Create several tools using Zspheres, primitives, etc.
    Create high rez canvas.
    Place tools on canvas, using as many Layers as I have memory for.
    Render several passes with different light and shadow set-ups.
    Create Zdepth pass.
    Composite and color correct in Photoshop.

    I'm starting work on a few Digital Illustration technique with Zbrush DVD's, I'm pretty excited about them...

    _dado -

    is there any way you export these as obj's and do a little animation in another program
    I could definately export each piece and rebuild in another program to do an animation, but it would be a huge undertaking. Also, I don't know of any external 3d package that could render this image with the same amount of polygons, I didn't count, but it is definately in the 30 million range....
    Would be cool tho', thanks.

    Andromedia-

    I hope there is a European User Group meeting as well. I'm pushing for one...your from Denmark? I was there for a month teaching at the 3d school TruMax this summer, man I love Copenhagen....

    Frenchy -

    Thanks for the link, you are the link master!

    Abxy -

    When you were doing the illustration demo, I remember you made two primitives, converted them to pixols, then used the blur tool to blend them together. But then I remember you having jantim's material applied to the pixols after they had already been converted to pixols...I can't remember the inbetween steps, but how did you apply a new material to something that's already been converted to pixols?
    You can change the material on Pixols at any time by choosing a new material and painting it on. You can paint RGB and material at the same time by turning on "MRGB", or if you want just the material select just the "M".
    I changed it all instantly by just loading a new material into the previous materials "Slot". Page 1 of 4 1234 LastLast

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •