1. #1
    Member User Gallery
    Join Date
    Jan 2005
    Posts
    54

    Default I just saw the Angler Movie

    and all I gotta say is I am impressed. I am discussing the purchase of Zbrush as soon as possible.

    I remember using the scuplt polygon tool in maya and I thought that that was impressive when I saw Zbrush I was basically dumbfounded.

    I've done some modelling in Maya and I think Zbrush will help enhance my work alot!

    www.ti-x.net click on the gallery section

    I was working on the female body model for a while until i had a HDD problem anyways I learned my lesson that was the latest revision I had backed up

    now I backup even more often.

    I will basically pickup the current version of the model(those images are when I left off) and use Zbrush to enhance my work export it back into maya, rig her up put some clothes on and texture paint her in Phothoshop.

    *sigh*

    I have a problem though I lost the low poly version of the model what can I do? is it possible for Zbrush to generate it once I export the obj from maya into Zbrush?

    rite now shes about 20000 Polys and its kinda hard to work on. especially the face.

    or is it better I start from scratch in maya and work my way up then export into Zbrush and do the details.

    here is a list of things I have to learn to master lol:

    Maya
    Zbrush
    C/C++
    OpenGL programming
    Photoshop
    Unreal Ed

    Its my dream to master these and I am dedicating my life on making it come true.

  2. #2

    Default

    make it so.

    good luck, man

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