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I just saw the Angler Movie
and all I gotta say is I am impressed. I am discussing the purchase of Zbrush as soon as possible.
I remember using the scuplt polygon tool in maya and I thought that that was impressive when I saw Zbrush I was basically dumbfounded.
I've done some modelling in Maya and I think Zbrush will help enhance my work alot!
www.ti-x.net click on the gallery section
I was working on the female body model for a while until i had a HDD problem anyways I learned my lesson that was the latest revision I had backed up
now I backup even more often.
I will basically pickup the current version of the model(those images are when I left off) and use Zbrush to enhance my work export it back into maya, rig her up put some clothes on and texture paint her in Phothoshop.
*sigh*
I have a problem though I lost the low poly version of the model what can I do? is it possible for Zbrush to generate it once I export the obj from maya into Zbrush?
rite now shes about 20000 Polys and its kinda hard to work on. especially the face.
or is it better I start from scratch in maya and work my way up then export into Zbrush and do the details.
here is a list of things I have to learn to master lol:
Maya
Zbrush
C/C++
OpenGL programming
Photoshop
Unreal Ed
Its my dream to master these and I am dedicating my life on making it come true.
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make it so.
good luck, man
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