1. #1
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    Default Pol(l)y Low(e) (Nudity)

    hello all,
    merry christmas.this model began as a zb155.b zsphere adaptive skin(9376polys)
    (top) settiing tool>modifiers>edge smoothness>50 allows for more detail
    (center) character rigged in poser 5.
    (bottom) character in zbrush. constant wip
    icon.jpg[/ATT]] RenderZBC4.jpg
    thanks for veiwing

  2. #2
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    Default p4 walk cycle

    Untitled-hi1.gif

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    Default Gary what i great surprise to know about you friendˇˇˇ

    The best for you and your family.
    Your model is as always great and the walking women very very nice
    Congratulations
    Andreseloy

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    Default merry christmas

    thank you andreseloy,
    the same to you and your family and good to here from you my freind!

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    Default

    Great work!!!
    Best of New Year!!!!

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    Default She looks like so pretty

    An elegant work, i love her.

    Merry xmas for you and family too.

    Greetings

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    Default Hi Garyˇ

    how you rigged a model make in ZB to Poser?
    thanks in advance
    Mario

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    Default

    That is some NICE modeling, Gary. You should work as an animator. 50.

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    Default

    nice walking cycle, question in between - was she once a he.. or is that not a beard i see (that rhymes)
    little too much shade on her chin.

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    Smile Digigrade...

    ...or plantigrade ?
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

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    Default she's a

    ww3.gifmorph target animation test thanks for replys

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    That morph is looking real good. Are you going to do the whole body?

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    Default

    Nice work Gary. I was going to post a Zsphere humanoid, hopefully in the next few days, for people to start with.

    I'd ppoint out the walk issues, but I'm sure that was just a test.

    I like the morph, wolfgirl is born!!
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

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    Default

    hello all,
    thanks for any feed back - comments,and sorry for slow reply.
    and to andreseloy.this works inspired by the modeling
    and poser works of pusghetty and to answer your question
    have you seen his satyr thread ,will explain much of the
    work flow. i might add that there is alot to doing this
    and sometimes poser can be quirky software,at least
    in the setup room where you can alter one of the
    default bone structures to fit your model as he explained
    in that thread.after pawing threw Doug Kelly's character
    animation for lightwave 6 by coriolis (700 plus pages)
    i learned that i was doing this all wrong as usual.
    one of the most valuable things i learned is to
    build a low poly cage therefore grouping and modeling
    is easy. hope this helps.
    1 zsphere model
    2 preveiw density 1 (586 polys) quick edit poly veiw.at this stage i export
    obj. to poser to bone and group
    3 adaptive skin - membrane curvature set to 0
    4 further modeling in zbrush
    5 divided in zbrush now 2344 polys but very square looking
    6 smoothing in amapi with bezeir interpolation>range 1 poly veiw (also 2344 polys)
    7 smoother transition poly to poly
    8+9 further modeling in zb
    10 another smoothing in amapi with bezeir interpolation>range 1
    now 9376 polys.
    11 groups in poser at 2344 polys
    12 " " 9376 polys
    13 modeling in zbrush
    14 model posed in poser back in zbrush where it is divided
    again membrane curvature >50>deformation>smooth xyz >25
    subdivision surface resolution>15 now 47104 polys.hair
    is a morph target (another long story)
    to make a short story longer,bone and group a low poly cage
    export to and fro with group options selected
    in both programs,poly groups are not lost when subdivided
    and save save save models in progression so you can always go back.
    uploaded grouped character in ztool format 2344 poly version
    feel free to use edit and hopefully learn from. groups22.jpg

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