1. #1
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    Default "toon" old man displacement "test" WIP

    well im doing some tests with the displacement maps, and well it was hhard on the beginning but well i found out how they worked and well here i leave you ssome tests, btw next time im goign to upload the animation test.




  2. #2
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    Interesting. A suggestion - get rid of shiny plastic! So hard to look at.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  3. #3
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    lol, well i did that for 2 reasons, im rendering with the normal maya rendere so i wanted that details were noticeable, and second its a cartoon! i wanna give it an unrealistic look hehe... but anyway its just a wip just to test the displacements that way i can see evry bump the displacement creates. but thanx for your comment.

  4. #4
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    ok, now i did the renbder with mental ray, damn, i needed to reconfigure all my previous values of displacement, but well inally i go it, im still mesing with this, so i can do the final animation with this quality.


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