A long time without to post here
This is a new project that I started as part of an advertisement but because of the copyright, I can't use Picasso's image or likeness for comercial purposes but I still can use it as part of my personal portfolio. So, I decided to change the advertisement and keep this work, trying to finish it in the next weeks. Everything done using ZBrush 2.0 (modeling with ZSpheres, textures, shaders and render). I used few photos as reference but not used as blue-prints. Everything is an observation exercise. For this model I used Sokar's SSS shader based in the 4-shader and you can download this great shader from Pixolator forum (just do a search). I just changed the shader a little to fit best in my work but even the normal version is already a great work from Sokar. I used 5 different shaders in this head, from less to more specular and the specularity/material was painted on-the-fly over the surface of the model. I'll publish a step-by-step after the conclusion of this work. So, be patient and soon I'll explain how to create a result like this using just Zbrush. ZBrush Rocks!
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I hope you enjoy.
Cheers,
Kris


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). I just changed the shader a little to fit best in my work but even the normal version is already a great work from Sokar. I used 5 different shaders in this head, from less to more specular and the specularity/material was painted on-the-fly over the surface of the model. I'll publish a step-by-step after the conclusion of this work. So, be patient and soon I'll explain how to create a result like this using just Zbrush. ZBrush Rocks!
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