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    Default Comics anyone?

    ls_01.jpg ls_02.jpg ls_03.jpg

    Part of the 2 toon threads I have been hosting have lead to this. All 3D in Zbrush, a test for an explosion scene. All lights, toon material. Smoke is also a 3D object from Zspheres thus I can make morphs for motion. ls_03.jpg
    Last edited by Jason Belec; 10-19-04 at 05:34 PM.
    Jason Belec
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    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

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    Heyas JB, it's looking pretty interesting and kewl....will be interested in seeing more of this particular work....I am very interested myself in the comic scene also and hope to use Z2 in the whole work...Looks like you will be able hopefully to give some good tips on this....Have you done much with regards to this technique and characters? I found a place on the net that does piece work printing of comics for a reasonable price ...so a project is in the planning phase for myself right now with regards to that....so definitely any insight into any of this will be greatly appreciated...
    Ron

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    Hey Ron.

    I'm always looking at toon options. I've had so much fun over the years with Renderman shaders I always want to do similar in various apps.

    Here was my first character test that I evolved to get this.

    http://www.zbrushcentral.com/zbc/sho...t=21356&page=2

    Scroll way way down.

    Here is the material, the rest is the lights. It still needs work, but it works pretty well. To get shading, just dimm your lights. You can control the line thickness with the cavity section of the material. Oh yeah, best render mode of course.
    Attached Files Attached Files
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

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    this is awesome! i can't wait to check out the downloads. very cool stuff and very graphic. could zbrush find its way to marvel?!


    r
    UArtsy - the Online Art School

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    Well being a Marvel fan and my wife being a DC fan, comics are a look I'm always pushed towards. Having grown up with quite a few Marvel artists I like making them wonder.

    I hope this also gets people trying things like my other 2 threads on the subject, comics are for kids - we are all kids, right 50???
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

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    40

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    haha, not what I meant... was poking a stick at 50s kid. hahaha
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

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    lol I thought you meant Rich C. but thought I would give it a stab...just dled the mat and am trying it on the head model I did last night...will post the result in a few...

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    this is showing up like the Flat Material.....my model comes out as if I used that material without any definition only the outer shape and whatever color I choose....what am I doing wrong...and that is still after I do a best render and turned the lights all the way down...thnx
    ron

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    j20.jpg Can I see?

    I did a quick test... I'll post my lights as well
    Jason Belec
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    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

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    I removed that image since we fixed the problem....thnx...
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Ron Harris; 10-19-04 at 06:51 PM.

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    Ouch! Ron that looks weird. Just a moment.

    Try loading my lights in so we are talking apples and apples.

    The detail on the model helps a lot, strategic detail.
    Attached Files Attached Files
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

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    Hey Ron, you might have to move your model or my lights I had them placed in the ground for that effect on the terrain.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

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    As yu can see Ron, I still have the fianl outline to do. It's separate becasue I like it to be thicker.

    Of course if you add something in the background the default comes out fine.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

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    jason,
    that toon shader looks damn close to what they used in zelda windwaker. here's a light setup and a material that i created a while ago, aiming to get a decent toon shader. i'm not getting as many fine details inside the model, probably due to my lack of positioning. but the outline is there. its basically a modified inkshader that was posted online. i hope its of some use

    toonshaded.jpg
    Attached Files Attached Files

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