ZBrushCentral

My first year of ZBrush

I only started using ZBrush a year ago and I have been having a blast ever since. It has allowed me to model things I never though possible before and has really made working in 3D fun again, especially after using Solidworks for so long. Anyway, this is my second ever character model. She was part of my senior project at Art Center. I worked is Agile Manufacturing out of Uxbridge, Ontario for the 3D prints. They were able to give me high quality prints at a reasonable price in a short amount of time. I will post some more models soon!

Keyshot Renders
untitled.30.jpg
Alexi Render.35.jpg
Alexi Render.28.jpg
Alexi Render.26.jpg

ZBrush Screen Shots
line up.jpg

SLA 3D Print
DSCN1917.JPG
DSCN1918.JPG
DSCN1923.JPG
DSCN1922.JPG

Original Design
Character Painting 1.jpgCharacter Proccess Board 3.jpg

Attachments

untitled.30.jpg

Alexi Render.35.jpg

Alexi Render.28.jpg

Alexi Render.26.jpg

line up.jpg

DSCN1917.JPG

DSCN1918.JPG

DSCN1923.JPG

DSCN1922.JPG

Character Proccess Board 3.jpg

Character Painting 1.jpg

2 Likes

Wow nice job

As much as I have come to love character design my first love was vehicles. I know how good ZBrush results are for organic surfaces, but I wanted to test my limits with some vehicle modeling. I started with this speeder that belongs to my previous character model. Its meant to look like its made of junk. I learnt a lot from this one.

Keyshot Renders
Speeder Render.44.jpg
Speeder Render.26.jpg
Speeder Render.31.jpg
Speeder Render.36.jpg

SLA 3D Print
DSCN1949.JPG
DSCN1946.JPG
DSCN1940.JPG
DSCN1944.JPG

Concept
tip up lr.jpg

Attachments

Speeder Render.44.jpg

Speeder Render.26.jpg

Speeder Render.31.jpg

Speeder Render.36.jpg

DSCN1949.JPG

DSCN1946.JPG

DSCN1940.JPG

DSCN1944.JPG

tip up lr.jpg

This was my first full figure. It was based on a design I had done for something previous and I thought it would be a fun dynamic pose. I also thought the variety of hard and soft forms would be a good challenge.

Key Shot Renders
cosmo 2.jpg
cosmo 1.jpg
cosmo 3.jpg
cosmo 4.jpg

SLA Print
turn arounds 5.jpg
turn arounds 6.jpg
turn arounds 8.jpg
turn arounds 10.jpg
turn arounds 11.jpguntitled.15.jpguntitled.17.jpguntitled.18.jpg

Attachments

cosmo 2.jpg

cosmo 1.jpg

cosmo 3.jpg

cosmo 4.jpg

untitled.15.jpg

untitled.17.jpg

untitled.18.jpg

turn arounds 5.jpg

turn arounds 6.jpg

turn arounds 8.jpg

turn arounds 10.jpg

turn arounds 11.jpg

This was the second vehicle I ever modeled. The surfaces were more complex then my last vehicle but I learnt some good workflows for creating hard surface models. I really wanted to add more detail in the cockpit but time and the practicalities of 3D printing limited that somewhat. Maybe next time!

Keyshot Render






SLA Print





Attachments

1 Like

Superb:+1:
The lines, the curves , the proportions and weight.
I look at it and it makes me feel like a kid who wants to make the plastic kit.

1 Like

Oh man! YOu didn’t waste any seccond during that year. Awesome models!

Great work

Awesome man! love your print! just perfect!

Congrats on top row. Great job on all of the pieces.

This is great work, and you only did this in a year? I’m impressed.

What printer did you use to print these? Was it a home-print job or did you have someone like shapeways do it?

Like I said, i’m very impressed, really wish my zbrush skills were this good, even after 5 years, lol

I’ll definitely be keeping an eye on this thread.

Hey Anthony,
Thanks for the comment. I got the models printed at a company in Canada called Agile Manufacturing. They have multiple large format industrial SLA printers and the prints are really nice for a reasonable price. you can check them out here.
http://www.agile-manufacturing.com/

Great models!

Whats your hardsurface workflow you mentioned? :slight_smile: