ZBrushCentral

Utilization at CGMovie. UE4

All Model is ZModeler modeling.

UE4(real time rendering)

スクリーンショット 2019-01-08 21.07.23のコピー.jpg
ssas.jpg

<iframe width="560" height="315" src="https://www.youtube.com/embed/C4rt2lBJfN0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen

Marmoset ToolBag(real time rendering)

スクリーンショット 2019-01-08 21.03.40のコピー.jpg
スクリーンショット 2019-01-08 21.03.17のコピー.jpg

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Attachments

ssas.jpg

スクリーンショット 2019-01-08 21.03.40のコピー.jpg

スクリーンショット 2019-01-08 21.03.17のコピー.jpg

01.jpg

02.jpg

03.jpg

2 Likes

good stuff.
i like the final look and i think it’s cool to see something a little different.
you made good use of zb.

-r

Thank you!
I like to make an overall impression.

Hopbox creations are always amazing in a very different style from others. And I’m lucky enough to know him in the real life, he is an amazing presenter :slight_smile:
Hopbox : see you at Wonder Festival :slight_smile:

Totyo thank you! i am Happy!
i lucky too.
see you!!

ps
ZModeler is great!!!