1. #1

    Default Pinup Girl 01

    Another quick ZBrush sculpt, rendered in eevee.




    original sketch/drawing Shane Glines


    https://www.instagram.com/shaneglines/

  2. #2
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    S'lookin good
    Seems to be a little artifacting creeping in to the background gradients of the eevee renders.
    How are you liking working with it? I've heard great things.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  3. #3

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    Cheers mate, i really like working with eevee its great instantaneous update when you're tweaking materials great hair shader the only cones that i can think of are lack of refraction but you have cycles for that and maybe some errors/artifacts with shadows, as for background gradient the banding/artifacts its form .jpg compression the raw render is nice and smooth.

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    Mr V, thanks for the reply. Does Blender now allow you to store libraries of user created or downloaded materials / shaders?
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  5. #5

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    No problem as for library there was planned something for 2.8 for asset management, but it was pushed back to 2.81 or 2.82 if i remember correctly.

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    Thanks V, interesting news. Some years back I began learning Blender for the purpose of supporting and encouraging kids at our local state schools to utilise cgi. It soon became clear that not having shader libraries as a basis for creation was a pragmatic stumbling block to help teachers and kids get up and running.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  7. #7

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    No worries, yes good asset management system is very important in every pipeline, i hope Blender devs can cook up something good

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