ZBrushCentral

Devils Trill

Here’s my finished sculpture the Devils Trill. I’ve been working on this piece for the last 3 months on /off. I’ve learnt a lot on this piece about how I will approach surface detail and techniques that will translate well into a final bronze statue. These images serve as a previz for the final patina and texture that I hope to achieve from the casting foundry. This project is a journey into mixed media and an exploration on how we can use 3D, primarily Zbrush as a visual aid to compliment real world productions.

To keep up with my progress, please follow me on Instagram:
https://www.instagram.com/dancrosslandart/?hl=en


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Great work : )

The Devil went down to ZBrush Central…

Thankyou Pixo for the Toprow this made my morning :+1:

…music lover! :sunglasses:

The pose and form look amazing!
How did you make the material?

@Astjid: Thanks man!
@Frenchy Pilou: Thankyou much appriciated
@EvilSmiley: He did indeed lol
@sadicus: Thanks for the kind words, the material is Blenders updated Principal shader along with maps baked from substance painter and Photoshop.
The new principal shader the easiest shader I ever used and gives you accurate results fast, I can’t see me using anything else right now its a pleasure!

Thanks

Dan