1. #31
    New Member Follow User Gallery
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    Mar 2009
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    waiting for an official solution i coded something.

    It will only work the first time cinema4D is launched, after that you will have to press a button to import your goz export (without dialog box) and you got another button to export to zbrush.

    https://github.com/Valkaari/c4D_PyGoZ

  2. #32
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    Jan 2019
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    Thumbs up Very appreciate it!you are amazing guys!


  3. #33

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    Thanks valkaari but this hasn’t worked for me.

    I’ve added the plugin to my plugins folder in r20. I see it in c4d with the 2 buttons.

    I tried force reinstalling goz to r20, quit both cinema and zbrush and relaunched. I made a simple shape in zbrush and hit goz and nothing happens except cinema ui is in front of zbrush, so some connection is actually happening but no model. I clicked the plugin button ‘import from zbrush’ and nothing happens.
    I then tried it the other way round. I created an object in cd4, made it editable and then tried hitting the export to zbrush button in the plugin and the zbrush ui pops up in front of cinema (so a connection is made ) but then zbrush hangs and I get the spinning wheel ( I’m on a Mac). So is there something I’m miss understanding in the instruction?. Ps thanks for the effort.

  4. #34
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    Mar 2009
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    should be fixed. On OSX sys.argv is empty so the script will not fire when cinema4D is launched. You have to use "import from zbrush" everytimes.

  5. #35

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    Works great mate thank you.

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