1. #1
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    Default God of War - Art Dump

    Hi guys, here are some of the ZBrush work that the team created for the new God of War. We are all super excited to share with the community and thanks Pixologic team for the support through the production. Enjoy!

    More from me at www.instagram.com/rafagrassetti

    Kratos model

    Design by Raf Grassetti, Dela Longfish and Jose Cabrera
    Model and textures by Raf Grassetti
    Muscle system by Raf Grassetti and Axel Grossman





    Ingame shots of Atreus

    Design: Raf Grassetti and Dela Longfish
    Model and Textures: Raf Grassetti and Chris Gillet



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    Rafael Grassetti
    grassettiart.com


  2. #2
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    Default

    Brok

    Brok and Sindri models

    design by Jose Cabrera
    Brok's model and textures done by Raf Grassetti






    Baldur
    Body and Face by Raf Grassetti
    Costume done by Chris Gillet

    Rafael Grassetti
    grassettiart.com


  3. #3
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    Freya

    Head by Raf Grassetti
    Hair by Raf Grassetti and Chris Gillet
    Costume by Chris Gillet
    Weapon done by Igor Catto



    World Snake

    Design by Stephen Oakley and Raf Grassetti
    Model and textures by Raf Grassetti
    Body by Igor Catto
    Final textures by Glauco Longhi

    Rafael Grassetti
    grassettiart.com


  4. #4
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    Default

    This is going to kick somebodys butt. There are no words what can describe this art dumb. Just pure phenomal
    and thank you all for being so open to share knowledge about the production site. Just pure breathtaking and inspiring to the fullest.
    Thanks for sharing these ref images
    Happy sculpting,
    Kenny

  5. #5
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    Default

    Troll

    Design by Dela Longfish, Vance Kovacs and Raf Grassetti
    Final ingame model was made by Raf Grassetti and Eric Valdes



    Ogre

    Design by Raf Grassetti and Jose Cabrera
    Model by Raf Grassetti
    Textures by Raf Grassetti and Eric Valdes



    Draugr

    design by Dela Longfish, Raf Grassetti and Vance Kovacs
    Model by Raf Grassetti
    Textures by Raf Grassetti, Glauco Longhi and Eric Valdes



    Charlie

    Concept by Stephen Oakley
    Model by Raf Grassetti
    Textures by Raf Grassetti and Glauco Longhi



    Dark Ones

    design by Dela Longfish and Raf Grassetti
    Model by Raf Grassetti and Chris Gillet

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    Rafael Grassetti
    grassettiart.com


  6. #6

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    EarthDragon
    Zbrush High Poly - Igor Catto and Rafa Grassetti
    High Poly of hands - Glauco Longhi
    Low Poly and Texture - Igor Catto and Glauco Longhi
    Texture effects - Igor Catto
    Concept - Stephen Oakley, Justin Sweet, Dela Longfish







  7. #7

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    Modi
    Zbrush High Poly - Igor Catto

    Texture / Low Poly - Igor Catto
    Concept - Vance Kovacs







  8. #8

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    Atreus armor

    Armor - Zbrush High Poly - Igor Catto

    Atreus Portrait - Raf Grassetti
    Concept - Jose Cabrers and Yefim Kligerman




  9. #9

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    Kratos armor

    Zbrush High Poly - Igor Catto

    Concept - Jose Cabrera



  10. #10

    Default

    Hey guys, long time no post, but it was worth it the time off
    Here's some of my work on God of War.
    I've been sharing some stuff on my www.instagram.com/glaucolonghi

    Also, will be writing down some articles on technical stuff I've worked on during this project, but those will go straight into my website.

    Thanks to everybody that was involved in the project. Too many names to write down, but especially the VisDev (concept art) Team who envisioned all of it first and blew our minds with amazing stuff!

    Crawler
    Sculpted by me
    Concept by Stephen Oakley
    Textures by me and Maxence Fleuret on variants


    Close Up eyes version for the World Serpent
    Sculpted by me, Eyeball by Igor Catto and World Serpent by Raf Grassetti
    Concept by Stephen Oakley
    Final Textures by me, Raf and Igor


    Ice Troll
    Sculpted by me
    Concept by Yefim Kligerman
    Textures by me and Eric Valdes


    Close up Claws for EarthDragon
    Sculpted by me
    Concept by Stephen Oakley, Justin Sweet and Dela Longfish



    DarkOne Elite and Elite Boss
    Sculpted by me (heads/acessories) - Body originally sculpted by Raf Grassetti
    Concept by Vance Kovacs
    Final Textures by me and Eric Valdes

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  11. #11

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    Traveller

    Zbrush High Poly - Igor Catto







  12. #12

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    Axe Upgrade

    Zbrush High Poly - Igor Catto and Raf Grassetti

    Texture / Low Poly - Igor Catto and Raf Grassetti
    Concept - Yefim Kligerman, Jose Cabrera, Vance Kovacs, Dela Longfish




  13. #13

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    Statues
    Sculpture Zbrush High Poly- Igor Catto
    Concept - Mark Castanon





  14. #14

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    Valkyrie Vulture

    Zbrush High Poly - Igor Catto

    Concept - Vance Kovacs






  15. #15
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    Default

    This is some seriously awesome stuff. Rafael Grassetti, you are a Master sculptor and I think you have inspired many over the years. I have always admired your work.

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