ZBrushCentral

Brush that push or pull over a normal on decimated model

Hi guys,

Im looking for a brush that allows me to push or pull certain area over the NORMAL DIRECTION on my decimated mesh.

I remember seeing Sculptris that has a dynamic brush “shape” that follows the shape of the mesh and you could move much more easily.

Using the move brush in ZB is a PAIN, because the move brush is always in like in a plane and follows all the time the normal orientation from actual faces or triangles.

Is there any other brush that allows me to move or push in the normal direction of a small or big area in my mesh?

I will really appreciate any advice.

Thank you!

BTW!
Why does not exist the same type of brush indication like in sculptris.
This brush plane in ZB is really a PAIN in some situations.
Now Sculptris is added will be great to have the dynamic brush circle shape indicator.

Thank you for all the readers.

I SOLVED the problem.