1. #16
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    Thanks a lot!!
    I 've tried end it is a fast, simple and... amazing technique!!!!

  2. #17
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    SculptrisPro feature is a Godsend!!! Amazing vids!

  3. #18
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    so funny!!
    what reference/ conzepts do you use?

    jerry

  4. #19
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    Default Remesh by Union Option.

    sadicus
    Not sure about Sculptris Pro but In ZB2018 "Remesh by Union" blends two shapes together.
    1) Snakehook2 the mesh close to each other,
    2) then inflate untill they overlap
    4) enter gizmo> Customize (gear icon)
    5) "Remesh by Union"


    I forgot that was mentioned in one of the streams I saw. Thanks for the reminder. I will have to try that as well.

    Thanks
    selah




  5. #20
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    Default Something I Noticed in the videos.

    Hey @Pablo I noticed when watching these videos (which I have been watching quite frequently) that you add more geometry (or tessellation I should say) to the sculpted object BEFORE, you actually add any detail. and it looks as though it's a subtle stroke that you apply just to get more geometry in the area's you plan to add detail to later. Could you tell me how you're doing that? what brush are you using to do that? Could it be any brush that works with Sculptris pro and you just turn down the Z intensity?

    Thanks
    Selah

  6. #21
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    10/10... Fantastic work Pablo (Pablander)

  7. #22
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    Wow - I just saw Pablanders wonderful page about zBrush2018.
    Sculptris Pro and all other new features are most attractive and effective explained.

    http://www.zbrushguides.com/zbrush-2018/

    Almost a must. Thanks a lot for this, Pablo!

    I hope you allow me to link again to our Sculptris Pro tips and tricks thread here on ZBC, where one can find additional information:
    http://www.zbrushcentral.com/showthr...s-amp-warnings

    Unfortunately, I can't edit first post anymore to keep all information in first post.

  8. #23
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    @boozy floozie - hahah thanks mate! glad you like the videos. There isn't much of a breakdown of these series other than maybe some more in-depth explanation of the steps or processes I use. I'll make a quick guide with some tips and tricks for sure and it will be on the website but you can keep an eye on this thread and I'll link to it here as well.

    @azy noob - cheers. for reference I use a bunch of animal images, a few cartoon images to get an idea of what parts to exaggerate and liquify over the references photoshop to get some quick ideas of what to do.

    @selahpoetic - yes that is very easy. I just took the smooth brush and removed the Z intensity completely (set the slider to 0). If you set up the smooth brush like that and enable Sculptris Pro, it's like having a decimation / tessellation brush. it will only create polygons where you 'smooth' and the number of polygons will be determined by the SubDiv amount and the brush size. The reason why I use it sometimes (like in the videos) is to get a sharper mask.... more polygons means a cleaner edge on the mas before I do anything with that mask. - Hope this helps!

    @Wyattfox - Thanks so much! I appreciate it. I'm glad you like the series.

    @Knacki - no worries mate! I'm glad you found it useful.

  9. #24
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    Default Sculptris pro with polypaint

    Hey guys, I hope this thread is still active. I did a quick ZBrush session today using Sculptris Pro and polypaint and I thought you might find it interesting since texturing and polypainting wasn't part of the time-lapse series for the 'animals on spheres'.

    hope you guys like it!:

    Time-lapse video HERE







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