1. #1
    New Member Follow User Gallery
    Join Date
    Jan 2017
    Location
    London
    Posts
    15

    Default Sculpts

    Hey all,

    Here is a head I have been working on, main focus recently has been to improve on hair work so have sculpted his moustache and am in the process of sculpting his hair. After I want to look into going into more detail on the pores and skin texture. Adam Fisher has been a huge inspiration for hair, a lot of thanks go to his youtube videos.

    I have also played around a little bit with polypaint, not too bad at the moment however I will review this after reworking into the skin texture.


  2. #2
    Senior Member Follow User Gallery
    Join Date
    Jan 2008
    Location
    Poland
    Posts
    1,271

    Default

    Hey man! I love your style. Very good structure and character. Great job.

  3. #3
    New Member Follow User Gallery
    Join Date
    Jan 2017
    Location
    London
    Posts
    15

    Default

    Hey! Thanks very much, much appreciated

  4. #4
    New Member Follow User Gallery
    Join Date
    Jan 2017
    Location
    London
    Posts
    15

    Default

    Here be more of baldy moustache man! Rendered with Arnold in Maya.

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Jan 2008
    Location
    Poland
    Posts
    1,271

    Default

    Very cool render. YOur digital skill grows really fast.
    Now do some sexy shapes If you don't mind

  6. #6

    Default

    Very cool guy. Love the mustache!

  7. #7
    New Member Follow User Gallery
    Join Date
    Jan 2017
    Location
    London
    Posts
    15

    Default Conniving Renaissance Man

    Here is a sculpt I finished over the past couple of days. He is a conniving man from the renaissance period, I used red for the background to emphasize the evil in his nature. Thanks for looking!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Conniving man final render.png 
Views:	50 
Size:	596.2 KB 
ID:	588295  

  8. #8
    New Member Follow User Gallery
    Join Date
    Jan 2017
    Location
    London
    Posts
    15

    Default Grotesque Alien WIP

    Hi all, here are some shots of an Alien sculpt I have been working on recently. I haven't really tried my hand at creature/alien sculpts before so he is still quite human in some aspects but obviously exaggerated and grotesque in others. I've used this project to work on my retopology in Maya and polypainting in Zbrush. I have a Arnold Render of him however I'm not quite happy with the outcome so will keep working on that for now. Thanks for taking a look!


  9. #9
    New Member Follow User Gallery
    Join Date
    Jan 2017
    Location
    London
    Posts
    15

    Default

    Here are some updated renders. These are taken straight from Arnold in Maya. I've still yet to learn specularity maps etc. which I think will help improve my renders, however, I shall move on from this sculpt now and learn with new projects!


  10. #10
    New Member Follow User Gallery
    Join Date
    Jan 2017
    Location
    London
    Posts
    15

    Default

    Hey all,

    Here is a head a did yesterday, all low-res dynamesh - wanted to keep it quite loose. Rendered in Arnold Maya and Zbrush bpr. Will definitely take this sculpt forward, develop and refine him!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •