1. #16
    Senior Member Follow User Gallery
    Join Date
    Apr 2015
    Location
    Netherlands
    Posts
    275

    Thumbs up

    Yes, I second that!
    visualization • pixel art • illustration • animation • 3D design — metinseven.nl

  2. #17

    Thumbs up better zmodeler controls

    like, instead of inserting a full edge loop. you can just draw a line with a pencil ( like sketch up) to cut down on over edge looping.

  3. #18
    Senior Member Follow User Gallery
    Join Date
    Apr 2015
    Location
    Netherlands
    Posts
    275

    Thumbs up

    Sounds good too!
    visualization • pixel art • illustration • animation • 3D design — metinseven.nl

  4. #19
    New Member Follow User Gallery
    Join Date
    Apr 2004
    Posts
    21

    Default

    PBR Zbrush ?? no more need for substance painter?

  5. #20
    New Member Follow User Gallery
    Join Date
    Apr 2015
    Posts
    8

    Default

    +1 for pixel painting / baking tools
    + object/edit mode with component selection tools.
    + better snap, pivot tools, uv tools.
    + complete new interface with tabbed design, context menu and a shelf
    AND ability to DELETE stuff with on key stroke!

  6. #21
    New Member Follow User Gallery
    Join Date
    Jun 2008
    Posts
    14

    Default

    If not VR viewing and paining mode, then how about adding intelligent tools with the use of AI and machine learning.

    1. An example of this would be an intelligent topology tool that has been trained on thousands of high quality models to create near perfect topologies automatically with only minimal tweaking required.

    2. How about Intelligent UV mapping using ML trained to optimize UVs

    3. And Intelligent model decimation with machine learning.

    I've already seen Machine Learning being applied to lighting and denoting in Octane render... its awesome what can be achieved.

  7. #22
    Member Follow User Gallery
    Join Date
    Sep 2017
    Location
    Jakarta
    Posts
    49

    Default

    i second that
    artstation.com/davinsaputra

  8. #23

    Default Oooooh the Speculation and Anticipation!

    Just reading the speculation of what is coming is exciting!

    I wonder if the image for the event is in some way a clue to what we will be seeing.
    Maybe a lighting and rendering announcement? Maybe Arnold? Or Redshift? Or Octane......Oh the possibilities!

    I for one will be watching this with the rest of the artists in the studio tomorrow.
    CANT WAIT!

  9. #24

    Default

    I hope, whatever it is, its going to be available for download immediately like 4r8

  10. #25
    New Member Follow User Gallery
    Join Date
    Jul 2017
    Posts
    23

    Default

    '3D has never been this fun'
    My guess is ZBrush will pop-up a joke every time it crashes.

    But on a more serious note, I'm very-very excited for the live event.
    Can't wait to see any new hints about the future.

  11. #26
    New Member Follow User Gallery
    Join Date
    Nov 2013
    Posts
    23

    Default

    Dynamic tesseletion for sure

  12. #27
    New Member Follow User Gallery
    Join Date
    Sep 2005
    Posts
    9

    Default ZREMESHER - Needs some Evolution or REWRITE

    There is no "autoretopo" like ZRemesher in any other app for sure, BUT I have to do lot of workarounds to nail down clean edge flows, crisp mesh boundary than a easy straight forward workflow.
    I feel ZBrush is 99.99% perfect BUT............. you know there is "zBRUSH standard" where the bar is superhigh. I feel zRemesher can be even more smarter especially in retaining crisp hard edges, respecting the edge flows on sharp creases that perfectly/tightly lock on to the fillet/radius - creases rather than blunting the sharp features.
    -Also if we can sketch out topology boundaries on 2D UV View that gets translated on to the 3D model that would be good too.
    -Dynamically adjusting the isoparm/edgeflow density of the ZRemesh would be awesome.
    -Please take look at Houdini's isoparm culling based on curvature - retains more on fillet/radius region and less on flat plateau.
    -Also if we could plant curves automatically below the hood while sketching out using the awesome sharp DAM standard brush that would assist the zRemesher in the edge flow calculation automatically that would be awesome rather than uzing Zcurves to do such work, although ZCurves also has its own uses fro user driven feature lines.
    Please give a thought.

    Thanks for easing our pain.
    LOL

  13. #28
    Senior Member Follow User Gallery
    Join Date
    Jan 2016
    Posts
    181

    Default

    @zbsolomon
    There is no "autoretopo" like ZRemesher in any other app
    There is...
    3D Coat's Autopo is pretty much the same thing
    • I don't speak English "by default", so...
    Cinema 4D Discord Channel

  14. #29
    New Member Follow User Gallery
    Join Date
    Feb 2012
    Posts
    26

    Default

    Dear Pixologic, please make a normal convenient manual retopology.

  15. #30
    New Member Follow User Gallery
    Join Date
    May 2013
    Posts
    20

    Default

    3D coat's autopo is intended to serve the same purpose, but it works like super hit and miss, and is, sadly, very much inferior to zremesher. When I was using zbrushcore and 3d coat together I found that most times i was better off using the instant meshes program than attempting autopo, no matter how hard I tried, perfectly reasonable meshes would fail repeatedly

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •