1. #1
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    Default Join Pixologic for a Live ZBrush Presentation


    Brace yourselves and mark your calendars for Tuesday, March 27th at 12pm PDT.

    You will not want to miss this very special live streaming event filled with ZBrush news, giveaways and a look ahead at what to expect from Pixologic in 2018.

    The presentation will be available as a live video stream for anyone to view. Subscribe to any of the following platforms and then join us when we go LIVE! You won't want to miss a thing!


    See you then!

  2. #2
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    cant wait to see the stream... it must be really amazing...

  3. #3
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    Default

    Hoping for physics simulation based on the image.

    But I really want Zbrush to use a neural network to figure out how to make my creatures walk and move. Like this Deep Mind video https://www.youtube.com/watch?v=gn4nRCC9TwQ

    It would be so cool to create a big slug creature and have zbrush figure out how to evolve the most efficient movement method to get from point A to point B. But I think this is a few years off?
    Game Gen - CEO
    www.gamegen.com

  4. #4
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    The happiest news of the year !!
    Oak Corporation
    8th Floor, Daiichi Abe Building, 1-8-2, Kanda-Sakuma-cho,
    Chiyoda-ku, Tokyo 101-0025, Japan
    TEL: 81-3-3254-2094 FAX: 81-3-3258-3343
    E-Mail: sales@oakcorp.net
    http://www.oakcorp.net

  5. #5
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    Yea I can't wait!!

    Hope Pixo has something to show

  6. #6
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    Ouuuh yeah!!!!

  7. #7
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    Default Zbrush mobile

    Zbrush mobile (iPad pro) please ������ I know there still working on r5 but it’s To dream right?

  8. #8

    Default

    Full Zbrush in VR!

    I'm sure that's not what you guys are even thinking of.

    But after experiencing Oculus Medium, Quill, TiltBrush and Gravity Sketch.

    I've finally been able to sort of feel how traditional modelers must feel having a sculpt in hand at real world scale.

    I just feel like Sculpting in VR is ten times better than owning the latest Cintiq, but it only works IF WE HAVE THE BEST TOOLS in VR.

    Like ZBRUSH!

    Oh and lazy artist that prefer to sit... Relax

    You currently can scale your models infinitely in both directions and just sit or lay down and sculpt, draw or even animate.

  9. #9
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    Default VRBrush

    I pray the masters of 3D sculpting and modeling tools will embrace VR and AR and show everyone how its done!

  10. #10
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    Default 3dconnexion

    would love to see support for 3DConnexion Hardware
    Reply With QuoteReply to Thread

  11. #11
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    I think it's imposible like any kind of simulation in zbrush.

    Remember how long it took to port ZBrush to mac. Or win.. I don'r remember, it was few years back..
    anyway..
    rewriting whole program - it's what it takes.

    3d painting, modeling tools, sculpting tools, layers system, managing subtool system, topology tools, rendering
    it's the only possible direction I belive.

    Maybe they will go for VR with different app or make port like with keyshot or GoZ for existin VR app.

  12. #12
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    Looking forward very much to some full on teasing
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  13. #13
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    Default


    _______
    _____
    ____
    __


    WOW EXCITEMENT GROWS!

  14. #14
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    Thumbs up

    I'm confident Pixologic will introduce an all-new, realtime ZRemesher, optimally auto-retopologizing a model while you sculpt, and making Dynamesh obsolete.
    visualization • pixel art • illustration • animation • 3D design — metinseven.nl

  15. #15
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    We want a new make it look cool button!!!

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