Hi guyss.
Aries done in zbrush and painted and textured using polypaint and zbrush zapplink and rendered with zbrush
BPR.
hair is done using fiber mesh.
i also added some short tutorilas about painting ,fibermesh,etc... and final touches with photoshop.
and this stylized character is based on photography : https://vera-chimera.deviantart.co https://www.instagram.com/zimkillgore/?hl=en https://zimkillgore.deviantart.com/
and also i did some more pictures from stylized characters which i modeled quickly for fun and rendered them
using zbrush bpr.
more high quality picture in my artstation
wooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo ooooooow You are myth Really great cartoon Fantastic
my freind first i thank you so much and its very kind of you.
no its very celevr question : the reasons are 1. first with uv you dont need very high topology to see the texture and even with low topology you can see the texture very clear 2.when you project using zapplink or projection master the res of picture and your mesh should match for highest quality and sometomes it becomes kinda tricky but with uv you dont need that 3. i did paint then made uvs and used so many textures and then made polypaint out of that and it gave me enough sharp textures in order to bpr render and sorry it became so long
fantastic as always. I love the color and the lights and the feathers they're so great. I saw this photo before and could say that you nail it. by the way, the two other works are so great either love them too.