1. #1

    Default Dreadnought

    Interceptor Print Prototype

    Hi my name is Sebastian Schade and I'm a Senior Artist at Yager in Berlin and here we have some of the meshes I did for the game Dreadnought. This is actually not a game asset but still... This one was done for a printing prototype of one of our ships in the game. The base was inspired by one of our levels and the emblem on the front of the base I used an existing high poly we had but changed it a bit and adjusted things for printing. The ship itself I pretty much did from scratch with the game model as reference and concept by Michael Oberschneider.
    I used 3ds max for rough shape blockouts and the rest in ZBrush using Live Booleans, Alphas, Zmodeller to name a few. Live Boolean was quite new when I did it. It is such a powerful tool and made things much easier to cut pieces, keep things non-destructive and preparing to be send out. I Rendered everything in ZBrush as well.
    Will be posting some asset highpolies I did for the game in a different thread I think.
    My ArtStation in case you like it
    https://www.artstation.com/sebastian_schade









  2. #2

    Default Dreadnought - Game assets

    I did base shape blockout in 3ds max also for game reasons so I can test things first in the game scale before throwing it into ZBrush.
    Then I did most of the work in ZBrush using all kind of things like Live Boolean, Alphas, Extracting, straight sculpting etc. have to say since Live Boolean I have changed a few things and have to change even more for its clean results, non-destructive workflow and you can even ignore mesh density with it. I wish there would be folders though with so many subtools now. But there are many ways to get you the result in ZBrush and always things to learn.

    Rendered in ZBrush BPR
    Hope you like it. Here is my ArtStation account if you want to see more.
    https://www.artstation.com/sebastian_schade















  3. #3

    Default

    More pictures.











  4. #4

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    more












  5. #5

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  6. #6
    Member Follow User Gallery
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    Default Cool!!

    Nicely detailed and very clean results!!
    "Everyone is born a genius, but the process of living de-geniuses them" (R. Buckminster Fuller)

    Thank you for visiting
    my site!!

  7. #7
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    Default

    Thank you

  8. #8

    Default

    Thought I show real quick how I approached some of the live boolean I did for some of the meshes. There are of course many ways to do it but maybe this helps some people.




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  9. #9
    Senior Member Follow User Gallery
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    Default

    Astounding work. Thanks for that step by step tutorial. Useful for sure.

  10. #10
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    Default

    Thank you ^^

  11. #11
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    Default

    Super cool post, thank you for the info!

  12. #12
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    Default

    Good work indeed!
    And many thanks for explaining how you use Live Booleans.

  13. #13
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    Default

    Thank you guys!
    Mahlikus your brushes were super helpful as well on these models

  14. #14
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    Thumbs up

    Teranus

    Liking your Dreadnought series!

    These models fine details are a delight to the ocular sensors.

    Continue with your skills extraordinaire !

  15. #15
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    Default

    I feel like I take for granted what goes into game assets while I am playing. Seeing your work here is an eye opener. Thanks for sharing your process. Amazing work!!!

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