1. #1

    Default Zbrush doesnt perform uv map because "mesh containes closed shells"

    how to solve this problem? never had this before. I created proper uv seams in Maya and exported object as obj in zbrush and when i use "Zplugin uv master " uv unwrap with "USE EXISTING UV SEAMS" it shows me this problem. what does it mean and how to fix it?


  2. #2
    Moderator Follow User Gallery
    Join Date
    Jun 2004
    Location
    UK
    Posts
    11,462

    Default

    Whatever seams you created can't be used by UV Master. Typically this is because you have closed volumes in your mesh which you've not created seams for.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •