1. #1
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    Default Krzysztof Gryzka sketchbook

    Hello. My name is Krzysztof Gryzka. I'm a freelance character artist from Poland. I grew up watching how computer graphics were born and developed across the years. I remember my first pixels on 8-bit computer which i drew on screen using ATARI BASIC command line : COLOR1, PLOT 5,5, DRAWTO 5,10. I was 12 years old.


    My original purpose was to become a computer graphician and specialist focused on computer animation and filmmaking. After years I noticed that I achieved much more then I have ever dreamed of. I think that cg art is a big part of my life and I'd like to continue this journey to the end.


    I discovered ZBrush a few years ago and since then I have been focusing on this awesome software. In my work, ZBrush is a major software not only for professional projects but also to develop my creativity. I'm so happy to be a member of ZBrushCentral. I hope to show you some of my professional work and sketchs. I wish all the best for all the creators of ZBrush and talented artist on all sides of the world. Happy ZBrushing!


    This is my proffesional works of WatchDogs2 cinematic, produced by PlatigeImage.

    Used software: ZBrush, MODO, MARI

    Last edited by Krzysztof Gryzka; 01-18-18 at 12:04 PM. Reason: language spells

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    Video For Honor

    This are a few models which I did to For Honor cinematic produced by PlatigeImage. I was responsibled to modeling process for helmets and shields. I did some retopologizing for characters.

    Modeling: ZBrush
    Texturing: Substance Painter
    Rendering: MODO




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    Default Gwint

    Hi folks! Small update I have been sculpt those characters for Deep Blue Production, animation studio from Poland/Warsaw.


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    Default

    Like the sculpt and the low angle camera.

    I would say to modify a bit the chain. each link of the chain should have a weld seam to it. Maybe a bit deform they are a bit too perfect. Rusty and old


    https://googsy.files.wordpress.com/2012/09/img_6013.jpg

    https://www.pond5.com/stock-footage/...-loopable.html

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    Cool

    I would say to modify a bit the chain. each link of the chain should have a weld seam to it. Maybe a bit deform they are a bit too perfect. Rusty and old
    I'm going to make these detailed chains on another artwork. You have a good eye on detail.Thanks for your suggestions Scote!

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    Default Drone

    I'm specializing in characters modeling, and this project I did after day work routine, during studies on ZModeler. Inspired by "The Lowdown On ZModeler" webinaries. Over the time Zbrush got a new tools "Live Booleans", so I decided to add a few parts using this system. The project was built at the end of 2016, but only a few days ago I invested in the Keyshot7, and decided to render it. May the force be with you.

    Renders on Keyshot7




    Modeled using ZModeler




    Servomotors was done using ZBrush Live Booleans
    Some parts of legs deformed using new ZBrush GIZMO deformers.




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    Default Princess Tiger Lily

    Princess Tiger Lily by my imagination I made it for fun at Zbrush Poland challange. What can I say, I had a good time Model came in one day, rendering and compo in an hour / two. Some alements done on ZBrush2018, for example new Curve Modes, Elastic and Liquid helped me a lot on jewlery parts. Project primitive was usefull on small element like arrow. New update of ZBrush 2018 completely blowed my mind

    Renders on Keyshot7



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    Default

    Świetne prace Krzysztof !

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    Default

    Good work man!

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    Default

    Amazing work

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    Content for Mature Audiences only. Click to view

    Mature Audiences

    Instagram 2018
    Hi folks! This month I decided to start my speed sculpt session during Inctober 2018. If you want to see my process, you can follow me on my Instagram @krzysztof.gryzka Some sculpts was done in one hour others in three to four. Have a fun!

    https://www.instagram.com/krzysztof.gryzka/







    Last edited by Krzysztof Gryzka; 10-10-18 at 06:21 AM. Reason: I'd like to add something

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    Default Creative Environment

    Hi. I spent last days studying Array, Nano and InsertMesh. Briliant tools to speed up modeling architectural forms.


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    Default Gwel

    This is my fanart sculpt of Gwel. The character from "Szninkiel" by Grzegorz Rosiński and Jean Van Hamme comic book. Sculpture was done for private commision to 3d printing.















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    Default

    Awesome work, mate!

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    Default GWEL: Test print

    nebular: awesome work, mate!
    Thank you so much!

    I got photos of test print in 17cm height. Final print will be done in 33 cm.

    Done on XFAB2500SD.










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