1. #1
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    Default JK Simmons Portrait as Jim Gordon

    This is a personal project I made. The goal was to try a fast workflow using less softwares as possible. Only Zbrush for sculpting, details and hand painting the textures, Photoshop to calibrate the textures, Maya/V-ray for rendering and Ornatrix for hair. I used AlSurface from Vray as skin shader.
    I used the alphas from Texturing XYZ directly in Zbrush. I know it is limited in definition and microsurface but I am ok with the result. At first it was only a test ^^'
    I finally made a quick facial rigg and make him a better face for the presentation.

    I hope you like it guys !
    Cheers !





  2. #2
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    Default aeskawa-ART

    This is a personal project of the Joker from the Killing Joke comic book.
    The workflow was basicaly the same except the face texturing, I used projection from photos and completed it in Mari.
    I sculpted a blocking it in Zbrush from a basemesh and projected alphas from XYZ for details. There is no rigg on him, just a blendshape for the other expression.
    Rendered in maya/Vray. The hair was made with Ornatrix and global texturing in Substance Painter. I used Marvelous for the clothing including the hat.
    The main objective was to represent the Joker from Allan Moore's "The Killing Joke" comic book as a realistic character without denature the original design. It was very challenging to make him more disturbing/creepy/mad and not ridiculous. I used a lot of references from particular actor faces to make his expression credible. . It is not perfect but I am happy with it.

    I hope you will like it !




  3. #3
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    Default Akuma

    He is one of my favorite video game character. At first I was playing with a portrait of Liam Neeson I did in Zbrush. Then I decided to push it a little further and make a final character.
    I will finish the liam neeson portrait one day.
    I made his clothes in Marvelous and his hair with Ornatrix. I used texturing XYZ for his skin details. I projected the skin texture in Mari. The asset texturing was made in Substance Painter and rendering in Maya Vray.
    I put a little simple rig on this guy. Made him a cool pose and corrected them in zbrush.

    I hope you'll appreciate it !

    Cheers !





  4. #4
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    Default

    Awesome!!!!!!!!!!!!

  5. #5
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    Badass as hell!!!!!!!!!!

  6. #6
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    Default

    As far as realistic Goukis go, yours is top notch!

    Well Done!

    Cheers,
    Paul
    (mix_mash)
    My Renderosity Store - 3d props and 2d stuff
    My OLD Youtube Tutes - for Zbrush and other cg progs

  7. #7

    Default

    Really awesome work sir!

  8. #8
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    Default

    thanks guys =D

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    Default

    Top Row for sure!

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    Default

    fantastic! well done!
    Omar Chaouch - Senior 3D artist
    Available for freelance
    My Instagram My Artstation My Linkedin My Portfolio

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    Default

    HIGHLY inspiring, and surely will be on the TR. Great job!

  12. #12
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    Default

    Thanks for your support guys !
    For the moment it is rather unnoticed in here

  13. #13
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    Congrats on Top Row. Well deserved! Keep 'em coming!

  14. #14
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    Default

    I withdraw what I said previously ^^
    Thanks so much !
    I withdraw what I said previously ^^

  15. #15
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    Default

    TOPROW DUde!!!

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