Hi,
I have a problem in ZBrush. I done some sculpting in ZB and then make a low poly version with decimation master which I import in max and make UVs. Then import it in ZB and project all details from high poly. So far so good, export low poly and seems ok, UVs was there. I need model to 3D visualization, not for games, so its better high poly version for me. I go to highest subdiv level and export object. Import it in max but UVs are mess Dont know what I can do about it. Please can someone help me?
Thank you a lot.
Left: low poly
Right: high poly