Thought I would start a sketchbook and share some work.
Thought I would start a sketchbook and share some work.
Nice work.
Thank you Ghostman_!
I spent a couple of days in the hospital some year ago and while binge watching “Marco polo” I started with this one.
really greattt workkks well done
This was done as two promotional images for a dota 2 set.
Some antimage fan art, from Dota 2
very beautifull
Thank you vahidahmadizb2016!
Silly SciFi Farmer.
This is one of the current personal projects that I´m working on. It started as a daily head sculpt and just grew and grew in scope, but its really
fun and I´ve been trying a lot of new workflows with zbrush´s new boolean feature and I´m of course loving it.
When the project is finished I´ll put together some assets (i.e brushes, insertmeshes and so on) and tutorials in some form.
Hippo Warrior - WIP. My other current personal project.
The Second animal in my series of animal warriors, The Hippo. I still got quite a lot I want to complete and try out.
If you like this one you might want to check out the first finished animal here - Rhino Warrior
I just wanted to “freestyle”-sculpt and try capture a dynamic pose. Just a quick personal project/study.
A couple of lunch sessions and then a quick render in vray
The reference that inspired me.
A Zombie NPC for the game Cold Comfort.
a very fun project I did for Gamma Minus and their asymmetrical competitive 5v5 PvP horror survival game - Cold Comfort
Textured with Substance and rendered in Toolbag.
You can join the community and find out more about the game here:
ColdComfort Discord
I recently held a course on Substance Painter where I walked through my process and for the first part of the course I created these assets.
So that all students would have something to work on. I thought I´d share them for everyone who whises to have a project ready for texturing.
Here is the link to download the assets:
https://gumroad.com/l/Fatrv
Wha includes in the gumroad file is a fbx of te bust (excluding haircards) together with 6-4K meshbakes.
Hope you enjoy.
The product of a few lunch sessions and nightly renders.
My goal was to get more acquainted with xgen and the vray skin material setup from substance painter.
Sculpt done in Zbrush, textures with Substance Painter and rendered in maya vray.
The image that sparked the inspiration.
The product of a few lunch sessions and nightly renders.
My goal was to get more acquainted with xgen and the vray skin material setup from substance painter.
Sculpt done in Zbrush, textures with Substance Painter and rendered in maya vray.
The image that sparked the inspiration.
A very quick little summer project, I was going for an arrogant, enlighten, elitist priest character.