1. #1
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    Default Cake with Zbrush W.I.P.

    Hello!
    Frequently I get impressed and admired by 3d images which has enormous quantity of details and made by some kind of inevident and incomprehensible for me and for CG way. Food forms one of these categories of stuff. If to be more precise - it is cakes. That is why after long thinking I decided to make one myself. I choose the reference from cooking web-site (in the attachment) and want to approach to it as close as possible (but not too close).
    I plan to use 3ds max as an environment software. Zbrush for modelling. And V-ray for rendering. Since I’m not a pro user of Zbrush I will be glad to see your advise and critics.
    Let’s go!

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    I made a cylinder in 3ds max (2624 polygons), then imported it in Zbrush. Subdivided to 11 mil polys and started to sculpt. I took standard brush, added alpha with a big stain there and pushed a deepening on my corn. Then, I made these grooves along the side (there are some grooves on reference image). After that I took another standard brush with biscuit alpha and added some relief. It looked like mountains. Then I trimmed it with Trim Dynamic to make the surface look like cut biscuit.


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    First corn is ready. Time to start another one.

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    The second corn is ready. I won’t sculpt others since I can just turn these two on 180 and get 4 unique corn sides. I still have ideas how to improve them, but I’m lil bit tired of sculpting now.. I’m going to switch to strawberries.




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    I switched to strawberries and decided to model it in 3ds max. I created a sphere, stretched it and narrowed one of the poles. Then manually transformed the topology from quads to diamonds. I inserted and beveled each polygon to form small dimples. Then I deformed the model by noise modifier. Added dimples to the top and the bottom parts of the berry and implied turbosmooth. After that I picked all dimple-bottom polygons and detached them to an object. I used it to scatter the seeds with standard 3ds max scatter object. Then I modeled a stalk (also by hand in 3ds max) and voila!

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    Pixologic - Thomas Follow User Gallery
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    Keep the good work!
    Pixologic official: Blog | ZBrushLive | Twitter | Facebook | Instagram | Pinterest | Discord
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    My personal 3D - 3D Printing blog: polysculpt.com

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    I just finished shading of the strawberry. To adjust the refraction of the right level and consistency was challenging. I used translucency of standard V-ray material and it did a good job! I’m quite happy about it. It still needs several tweaks, but I plan to make them when all geometry is ready. I also didn’t know how to texture the stalk (small leaves). It is a solid object, all leaves are merged into one so I needed custom texturing. It did have proper UVs, but didn’t have a map… Zbrush Spotlight was the answer! I’d found an image of a leaf which looked similar to strawberry leaves. Then I projected it on each leave, one by one. I adjusted size and position of the image for every projection until it is ready. Now check out how it looks! )

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Very cute and edible!

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    looking good, might have to try modeling something like that one day

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    I’m working on strawberry slices.
    I decided to make 3D copies of real photographed slices. For this purpose I had bought a photo of strawberry slices and started my work.

    Firstly I circled the shape of the chosen slice by spline and extruded it. I got a low-poly model of the slice.


    I imported this model into Zbrush and remeshed it by using DynaMesh and ZRemesher. Now the topology is more even in size and follows the shape of the slice. Then I pushed the dimples for strawberry seeds.


    The time of an aperture has come. Careful look on a strawberry slice reveals its structure. It consists of multiple cells. On the major part of the slice it can be imitated by just bump mapping. But it’s not the case of the aperture. The inner surface of it is formed not by a knife, but by nature. So it is very uneven and bumpy. To create this type of the surface I decided to use NanoMesh brush.
    I masked the aperture and deleted all other geometry (I made a backup subtool beforehand). I made an InsertMesh brush with a model of the cell inside (it looks like a cylinder with hemispherical ends).



    Then created a NanoMesh brush and filled every single quad with it.


    I switched the distribution method to random scattering and chose the right number and size of the cells. I also oriented them along surface normals (with little angle deviations).



    Now I have to merge the cells with the backup subtool. I did it by merging
    Then I used DynaMesh to combine two meshes into one and voila! High-poly model of a strawberry slice is ready! 4 million polygons!


    I’ve brought it in 3ds max and used ProOptimizer. This guy left me with only 3% of original number of polygons, so now it is about 120k quads. And it still looks good.
    I filled the dimples with the seed and applied the materials. The slice is ready!


    I even made 8 of them










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