1. #1
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    Default Art of Nelson Tai

    Hey ZBC! Here are a set of concept art and images done for my character design - TGR5. Was a lot of fun designing the character and weapons! Fun to create the 1/6 figure mock images too

    concept art: searching...


    concept art: neon rain


    concept art: flares**


    character design presentation:



    one of the weapons: GR-15 scramble grenade


    main weapon: HR-51 rail gun




    1/6 figure mock art:








    check out my artstation for more!
    https://www.artstation.com/nelsontai

    follow me on instagram!
    https://www.instagram.com/ntai_art/

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    more images of the sculpt









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    Default Love it

    Love this mate, was it for Alex Figini's course?

    Have a question re your gun, I love the detail etc, you have some really fine hard surface detail on there. Is that just down to it being a really dense mesh? Would love a tiny bit of insight into your process, would you ever consider doing a screen record of you making something like that? Would love to see how you go about it! Anyway awesome work.

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    Thanks 3duserman!
    No, this wasn't for Alex's course. This was just a personal project for fun But of course Alex's stuff is always awesome and inspiring!
    Haven't thought of doing videos, cuz it's gonna be so boring to watch haha I don't think my process is anything special, I usually have a good idea of what I want in mind, then block out the general shape and proportions of it with simple shapes (cubes, cyclinders and spheres with zmodeler to block out rough shape).
    For this rail gun, I had the character's arms/hands placed in the scene at roughly where I want so that I can design the handles appropriately. Then its pretty much just breaking down the simple shapes into smaller parts to make it look 'cool'. I work with pretty dense meshes; at least 1mil for any subtool unless it's a unimportant part where I have no plans for details. I start decimating subtools probably half way through the whole process just to keep the filesize not too crazy (usually decimating twice with 20% on for hardsurface stuff is ok). I use a lot of Extract, Panel Loops, and Booleans to create the shapes too. Hope this somewhat helps

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    Beautiful surfaces, and the yellow texture too! congratz

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    Thanks renan.assuncao!

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    personal project done earlier this year : SKULL DIVISION


















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    Happy New Year ZBC!
    This is a moto concept project - NZR800 - I did that just kept expanding as I was doing it Had a lot of fun adding the character, weapon, and a bunch of concept art for it! Love doing cyberpunk stuff.. was fun to develop the branding and world around the whole project -
    NEON MIDNIGHT BLUES!

    Unveiling...


    NZR800!







    Clay version






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    NEON MIDNIGHT BLUES - Concept Art:

    track01_RIDE/DIE


    track02_crimsonBeats



    track03_hello



    track04_auroraHigh



    1/6th figure mock with custom stand





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    P90N weapon design:



    H5513 GP Helmet Design:



    Character / Outfit Design:






    The sculpt:





    Thanks all for the support! This project wraps up an awesome 2017! Stay tuned for more in 2018!

    Artstation: www.artstation.com/nelsontai
    Instagram: www.instagram.com/ntai_art/

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    and some screenshots of the sculpt in ZB:





    Artstation: www.artstation.com/nelsontai
    Instagram: www.instagram.com/ntai_art/

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    Excellent work! I really like the bike.

  13. #13

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    Beautiful Work and concepts!

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    marcus_civis Thank you! Appreciate it!

    ilel david Thank you so much

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    Default

    Amazing work. Thank you for sharing so much. I'm really looking forward to see what you reveal next.

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