1. #46
    Senior Member Follow
    User Gallery
    Join Date
    Nov 2008
    Location
    Oregon
    Age
    71
    Posts
    2,049

    Default

    very masterfully done , great solution for the rivets too.
    ...email me
    ...on facebook
    “Time's the thief of memory”



  2. #47
    Member Follow User Gallery
    Join Date
    Nov 2012
    Location
    Weimar/Germany
    Age
    35
    Posts
    96

    Default

    That looks amazing. Cool design. Very inspiring.

  3. #48
    Member Follow
    User Gallery
    Join Date
    Jul 2015
    Location
    Japan
    Posts
    65

    Default

    blueferret:

    Thank you!
    It was immediate to place rivets with the IMM brush, but it took a while to make many polygroups.


    Syrus:

    Thank you!


    Tamotsu Kishida

    ArtStation
    Twitter

  4. #49
    Senior Member Follow User Gallery
    Join Date
    Aug 2002
    Location
    The Wicked Tip of West Texas
    Age
    40
    Posts
    3,797

    Default

    Wow! This is super crazy amazing!

  5. #50
    Member Follow
    User Gallery
    Join Date
    Jul 2015
    Location
    Japan
    Posts
    65

    Default

    Thank you, Mahlikus The Black.


    Tamotsu Kishida

    ArtStation
    Twitter

  6. #51

    Default

    My recent works.
    I modeled mainly using ZModeler and Project Primitive deformer.
    Rendering is KeyShot.


















    Tamotsu Kishida

    ArtStation
    Twitter

  7. #52
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Posts
    587

    Default

    Very good work indeed. I really love the mechanical fantasy or the fantastic mechanics in your work.

    Thanks also for the ZModeler video's you uploaded to Youtube. You absolutely mastered this tool!

    Looking forward to your next upload here!

  8. #53
    Member Follow
    User Gallery
    Join Date
    Jul 2015
    Location
    Japan
    Posts
    65

    Default

    Thank you, Erik Heyninck.

    Because I am not good at sculpting, I studied ZModeler.
    Now, I'm thinking about what to make next.
    I will post it when it is complete.


    Tamotsu Kishida

    ArtStation
    Twitter

  9. #54

    Default

    I made an original design trike.
    It was mainly modeled with ZModeler.
    I rendered with KeyShot.





















    Tamotsu Kishida

    ArtStation
    Twitter

  10. #55

    Default















    Tamotsu Kishida

    ArtStation
    Twitter

  11. #56
    Member Follow User Gallery
    Join Date
    Jul 2011
    Location
    KLINGON Starship Class mv305
    Posts
    31

    Default

    Wow..

  12. #57
    Senior Member Follow
    User Gallery
    Join Date
    Oct 2012
    Location
    Melbourne, Australia
    Posts
    280

    Default

    Nice one! so detailed. Thnks for the breakdown on the retopology

  13. #58
    New Member Follow User Gallery
    Join Date
    Aug 2018
    Location
    UK
    Posts
    3

    Default

    Kurowarabi, this is fantastic well done!
    I am curious how did you retopologised the boolean mesh. Was this a long manual task in Zbrush? or did you export into another software and reimport.... I can't help but feel it would take a while or be hassle doing it inside Zbrush!
    Freelance 3D Artist - Available for Commissions
    Website :- www.Phenakist3D.com
    -----------------------------------------------------
    Contact me at Contact@Phenakist3D.com
    -----------------------------------------------------

  14. #59
    Member Follow
    User Gallery
    Join Date
    Jul 2015
    Location
    Japan
    Posts
    65

    Default

    starcruze:
    Thank you.



    Pablander:
    Thank you.
    Your commentary on Project Primitive deformer is very helpful.




    Phenakist:
    Thank you.
    I did retopology only with ZBrush.
    I also do not like retopology because they are troublesome and take time.


    Tamotsu Kishida

    ArtStation
    Twitter

  15. #60

    Default

    I rendered the four original design vehicles I made recently, together with same scale.
    For each vehicle, please look at the past post.
    I modeled mainly with ZModeler.





    Tamotsu Kishida

    ArtStation
    Twitter

Page 4 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •