1. #1

    Default Tamotsu Kishida's Sketchbook

    I made the International Harvester's crawler tractor TD - 9 manufactured in the 1940s - 50s.
    I modeled it almost with ZModeler.
    Texture was made with Substance Painter and rendered with Marmoset Toolbag.




















  2. #2
    Senior Member Follow User Gallery
    Join Date
    Jun 2001
    Location
    Venezuela
    Age
    67
    Posts
    6,558

    Default

    outstanding work here!!!

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Nov 2007
    Location
    Canada
    Posts
    4,589

    Default

    Another great job! I like your texturing and attention to detail.

  4. #4
    New Member Follow
    User Gallery
    Join Date
    Jul 2015
    Location
    Japan
    Posts
    29

    Default

    andreseloy :

    Thank you.


    zber2:

    Thank you for your comment.
    I enjoyed making details and textures.

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Mar 2011
    Location
    Schaumburg IL
    Age
    28
    Posts
    352

    Default

    wow beautiful modeling
    available for freelance
    PORTFOLIO

  6. #6
    Senior Member Follow User Gallery
    Join Date
    Dec 2006
    Location
    Sydney - Australia
    Posts
    981

    Default

    very well use of zmodeller .. well done

  7. #7
    New Member Follow
    User Gallery
    Join Date
    Jul 2015
    Location
    Japan
    Posts
    29

    Default

    pabgo:
    Thank you.


    nightwoodwolf:
    Thank you. I am better at ZModeler than sculpting.

  8. #8
    Member Follow
    User Gallery
    Join Date
    Aug 2016
    Location
    turkey
    Posts
    93

    Default

    fantastic work.

  9. #9
    New Member Follow
    User Gallery
    Join Date
    Jul 2015
    Location
    Japan
    Posts
    29

    Default

    Thank you Nun_MIMDIAmond.
    Your work is also wonderful.

  10. #10
    Member Follow User Gallery
    Join Date
    Jul 2008
    Location
    Southeast USA
    Posts
    41

    Default Wow!

    From now on I am just going to link to this anytime anyone ever says zBrush is for organic modeling only and cant do hard surface modeling.

    Out-freaking-standing work!

    I hope you will do some breakdowns on how you made this and would love to know the polycount.
    - Just learning.

  11. #11

    Default

    Test

  12. #12
    Senior Member Follow
    User Gallery
    Join Date
    Apr 2015
    Location
    Netherlands
    Posts
    168

    Thumbs up

    Amazing and impressive work!
    visualizer • illustrator • animator • 3D (print) designer — metinseven.com

  13. #13
    New Member Follow User Gallery
    Join Date
    Sep 2012
    Posts
    23

    Default Wow

    I’m in awe. You should create a tutorial for this. No one would ever need a hard surface tutorial again.

  14. #14
    New Member Follow
    User Gallery
    Join Date
    Jul 2015
    Location
    Japan
    Posts
    29

    Default

    bp72 :


    Thank you so much.I looked at total polycount.



    • ZModeler editing polycount : 278,563
      I am using Dynamic Sub Division with ZModeler. So Polycount is getting low.
    • Low poly : 1,156,905
    • High Poly : 7,854,002
      (for baking normal map)









    MetinSeven :


    Thank you.






    martincl :


    Thank you.
    I made movies of the process of modeling a hydraulic cylinder.


    Short Version(0:33)





    Long Version(5:12)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •