1. #1
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    Default Beyond Human challenge - Munkei

    Hello everyone!
    I lurk Zbrush Central a lot, but that's my first post here
    This is my entry for the Artstation challenge "Beyond Human". The amazing concept was done by Khoa Việt: https://www.artstation.com/vietkhoa

    You can see the marmoset view, maps etc here: https://www.artstation.com/artwork/Ko1GG







    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Great work. Especially good work on the face

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    great work

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    What a gorgeous model! Would you care to share the workflow on the hair?

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    @Dantert & @gabo1991: Thank you!!

    @industripop : Thanks! The workflow for the hair was very similar to this one: https://cdnb.artstation.com/p/assets...jpg?1448032768
    The only big difference is that I didn't use Curve tubes this time. I just blocked the shapes (http://puu.sh/xKcum/39abce9e2f.png), separated into different hair locks and sculpted each one. (https://puu.sh/xKcvY/6b95a32a49.png). I also didn't merge all the parts in the end.

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    Thanks for the insight! Looks amazing!

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    Can I ask one more question (sorry). What is that matcap you're using on the last link you sent of your sculpt's finished hair? Love the way that shows form!

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    It was Zbro's z8, his matcaps are great! http://luckilytip.blogspot.com.br/

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    Oh yeah! The ZBro matcaps! I forgot about those. Those are really great. Thanks for the reply!!!

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    Default Shiny eyes

    Hi, how did you make the eyes of the boy so shiny? Is it a matcap or did you use an external renderer? I would also like to know how you achieved the almost painterly look in the preview image. Thanks

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    @Dilated Pupil
    Hi! Sorry for the late reply. Yes, it's a matcap Zbro eye reflection http://luckilytip.blogspot.com.br/

    About the painterly look, it's polypaint.
    Here's the material and light settings:

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