ZBrushCentral

Tutorial as step by step process of high frequency detail model creation to export

does anyone of know of step by step training fora high frequency organic asset /model ?

meaning starting from scratch, dynameshiing, adding the high frequency details, duplicate ztool zremesh and project , make uv’s, make maps to render asset in another program.

need a full on zbrush creation process, step by step for most efficient way to get a high frequency asset rendered in another program.