Hello everyone! My name is Andy. This is my latest personal work that I did in my free time. The goal was to create a real time character. I started working on this character in ZBrush for concepting and design and then move on to the high-res sculpting for the head and the suit. The hair cards and armor was done in Maya. For texturing process I use polypaint for the head and as for the rest of the character was textured using Substance Painter and Quixel NDO. Finally, I use Marmoset Toolbag to render the character. Thanks for viewing!