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Polygroup properties
Hello everyone! First post from a complete newbie, tho' I've been lurking and learning (I hope) from the masters!
I've spent some time creating a frog model to ultimately set-up and bring in to poser (hence it's splayed appearance (it's easier to bone and map for Poser that way))
My question(s) is(are) quite basic really. Firstly, is it possible to name polygroups within a single model that would be preserved in a future exported obj file_ I've set up the model in Zbrush here with different groups that would correspond to the bones. When I look at the model in UV mapper there are groups that correspond to the body parts with names such as 'group48563'_ it would be nice to give them a unique and recognizable identifier. Secondly is there a select function for the polygroups or can we only use [ctrl:shift]?
Thanks in anticipation.
Nigel
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Ah! I think I just found the answer in PusGhetty's excellent Satyr tutorial_ looks like I have to rename them in an external program. I think I agree with him about the group selection_ it is a real doddle in Z brush.
Group naming and selection (by name/colour etc) would be really nice tho!
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