Hi All,
I am just wondering, what is the best procedure to sculpt in zbrush, from start to finish model?
My steps now are:
start with zspheres or low poly sphere - model base mesh
gradually divide the model - add more and more details, when I am finished with details I will do some pose to model
duplicate model, do zremesh to lowpoly, split model to groups (like head, body, legs, etc.), unwrap by groups
divide again, project from original mesh, polypaint, render
I am not sure if my steps are ok.
Can you guys give me some advices?
Thank you very much