ZBrushCentral

Mech Engineer (Realtime Character)

I started working on this Character last year, using Changwoolee concept and various other references, i am giving up working on this one now
Used Zbrush for Sculpting Hardsurface and the Character, Maya for Retopology and hair cards, Substance painter for texturing and Marmoset for Presentation

Turntable

Attachments

adding more images
Zbrush_001.jpgZbrush_004.jpgArm_Zbrush.jpgWires.jpg

Reference Board
RefBoard.JPGZbrush_002.jpg

Attachments

Wires.jpg

Zbrush_004.jpg

Zbrush_001.jpg

Arm_Zbrush.jpg

Maahn , that game ready model just blew my mind. Amazing work on the same.

THanks Sachin

Oh man, that’s amazing. Well done!

Thanks Nebular

cool character

Thanks nightwoodwolf

Great work, very readable and noise free. Congrats!

Maybe the only feedback from me would be the excess use of color on his back is a bit distracting.

Thanks Man, i kind of agree with your critic now, i didnt notice tht much

It has a very cool design!

Master got toprow again! Congrats :). Amazing work.

sujeshnair8984: Thanks Sujesh, its all your blessings

Y.KH
: Thanks Buddy

as i expected Rohit Bhai, Finally one more top mind boggling Work :slight_smile:

Thanks kasim bhai

Beautiful work! Congrats on the well-deserved top row, too! :+1:

Thanks a Lot Webhead